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Valve Announces Source 2, and It’ll Be Free

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Re: Valve Announces Source 2, and It’ll Be Free

#3
In addition to the business model, another key question: source available or not?

For reference: the Half-Life (GoldSrc) and Source Engine SDKs, long free to download for modders, are on GitHub these days, but don't contain the complete engine source code.

Note: The above space previously claimed the full GoldSrc code was available, because that is what I read somewhere and is repeated at least at [1], but this appears to be incorrect. Sorry :|

[1] https://developer.valvesoftware.com/wiki/Goldsource

Re: Valve Announces Source 2, and It’ll Be Free

#4
post #3

In addition to the business model, another key question: source available or not? For reference: the Half-Life (GoldSrc) and Source Engine SDKs, long free to download for modders, are on GitHub these days, but don't contain the complete engine source code. Note: The above space previously claimed the full GoldSrc code was available, because that is what I read somewhere and is repeated at least at [1], but this appea…

Do you have a link to the GoldSrc engine on GitHub?

Re: Valve Announces Source 2, and It’ll Be Free

#5
How does Source and Steam fit together? Would it make sense to lower a potential fee for Steam exclusive games built on Source? Would it be "risky" trusting the same company with both the game engine and distribution?

It's really great seeing Source 2, Unreal Engine and Unity lowering the bar for game developers to deliver their products.

Re: Valve Announces Source 2, and It’ll Be Free

#6
post #3

In addition to the business model, another key question: source available or not? For reference: the Half-Life (GoldSrc) and Source Engine SDKs, long free to download for modders, are on GitHub these days, but don't contain the complete engine source code. Note: The above space previously claimed the full GoldSrc code was available, because that is what I read somewhere and is repeated at least at [1], but this appea…

Do you have a link to the GoldSrc engine on GitHub?

I think it's here, as part of the HalfLife source: https://github.com/ValveSoftware/halflife

Re: Valve Announces Source 2, and It’ll Be Free

#7
post #3

In addition to the business model, another key question: source available or not? For reference: the Half-Life (GoldSrc) and Source Engine SDKs, long free to download for modders, are on GitHub these days, but don't contain the complete engine source code. Note: The above space previously claimed the full GoldSrc code was available, because that is what I read somewhere and is repeated at least at [1], but this appea…

Do you have a link to the GoldSrc engine on GitHub?

[deleted]

Re: Valve Announces Source 2, and It’ll Be Free

#9
post #6

Earlier quoted context omitted.

Do you have a link to the GoldSrc engine on GitHub?

I think it's here, as part of the HalfLife source: https://github.com/ValveSoftware/halflife

That's just the HL1 SDK--there isn't any engine source in there worth mentioning AFAIK.

Re: Valve Announces Source 2, and It’ll Be Free

#10
post #5

How does Source and Steam fit together? Would it make sense to lower a potential fee for Steam exclusive games built on Source? Would it be "risky" trusting the same company with both the game engine and distribution? It's really great seeing Source 2, Unreal Engine and Unity lowering the bar for game developers to deliver their products.

How does Source and Steam fit together?

Source is an engine, Steam is a distribution platform. I think the only truly significant interplay is:

- Source games will probably behave well with the Steam Overlay and probably work in Big Picture Mode with controllers

- Steam recognizes the Source libraries as a distinct element, so you only have to download the Source engine once even if you have many games that use that engine

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