From this diagram[1] it looks like they didn't get rid of the single thread bottleneck for submitting commands to the GPU (which can handle commands in parallel). Didn't Mantle allow parallel submission for that instead of using a single thread with one queue? DX12 supposedly allows that as well. If Vulkan won't allow it, it will be at a disadvantage. 1. https://i.imgur.com/x1CJO96.png
Also fwiw in DX12 even if parallel submission is supported, what's going to happen is N user threads are going to submit to 1 driver thread that then submits to the actual GPU.