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Unreal Engine 4.7 Released

unrealengine.com

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Re: Unreal Engine 4.7 Released

#6

Will the UI render correctly on a retina display? One (I know I know) minor quirk that always gets me about Unity is how crappy it looks on newer Macs.

Yes, the UI used by UE4 (Slate) is resolution independent. It can be scaled freely.

Re: Unreal Engine 4.7 Released

#8
post #4
post #3

Nice to see this: > HTML5 platform + WebGL is ready to use -- run your game in a compatible browser with a single click!

(WINDOWS ONLY) :(

That's just building that is Windows-only, obviously the apps will work on any reasonably modern browser. And OSX support should likely come as soon as they can package the tools properly.

Re: Unreal Engine 4.7 Released

#9
post #7
post #4

Earlier quoted context omitted.

(WINDOWS ONLY) :(

I assume that's a temporary limitation, they have lots of developers on OS X.

Yes, they state that in the article.

"Windows is currently required for HTML5 support. We’re working on Mac for an upcoming release."

Re: Unreal Engine 4.7 Released

#10
post #3

Nice to see this: > HTML5 platform + WebGL is ready to use -- run your game in a compatible browser with a single click!

More detail on browser limitations would be nice. I know the article states you can ship builds in 32-bit browsers, but are there any significant limitations involved? This would be problematic since, for example, Chrome 64-bit isn't yet the default release build.

I really wish there was more comprehensive documentation relating to UE4's limitations in a WebGL context. For example, lighting, shading, post-process effects, anti-aliasing, how they all behave relative to a full-featured desktop environment. The same thing for mobile compile targets wouldn't be a bad idea, either.

Also, it seems some otherwise popular third party plugins aren't supported in UE4 WebGL projects:

https://forums.coherent-labs.com/index.php?topic=691.0

I understand Coherent's reasoning, but I imagine developers who built their UE4 projects with Coherent UI aren't very happy that their prospects of easily compiling to WebGL are non-existent due to the total headache involved. Plus, webkit.js for UE4 would be really cool, and that's essentially what CUI running in a UE4 web-exported context would be.

Despite all this I'm really happy for this release, and ultimately it's a huge step in the right direction.

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