Unreal Engine 4.7 Released
unrealengine.com
Unreal Engine 4.7 Released
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Re: Unreal Engine 4.7 Released
#2Re: Unreal Engine 4.7 Released
#3> HTML5 platform + WebGL is ready to use -- run your game in a compatible browser with a single click!
Re: Unreal Engine 4.7 Released
#4Nice to see this: > HTML5 platform + WebGL is ready to use -- run your game in a compatible browser with a single click!
Re: Unreal Engine 4.7 Released
#5Re: Unreal Engine 4.7 Released
#6Will the UI render correctly on a retina display? One (I know I know) minor quirk that always gets me about Unity is how crappy it looks on newer Macs.
Re: Unreal Engine 4.7 Released
#7Re: Unreal Engine 4.7 Released
#8Nice to see this: > HTML5 platform + WebGL is ready to use -- run your game in a compatible browser with a single click!
(WINDOWS ONLY) :(
Re: Unreal Engine 4.7 Released
#9Re: Unreal Engine 4.7 Released
#10Nice to see this: > HTML5 platform + WebGL is ready to use -- run your game in a compatible browser with a single click!
I really wish there was more comprehensive documentation relating to UE4's limitations in a WebGL context. For example, lighting, shading, post-process effects, anti-aliasing, how they all behave relative to a full-featured desktop environment. The same thing for mobile compile targets wouldn't be a bad idea, either.
Also, it seems some otherwise popular third party plugins aren't supported in UE4 WebGL projects:
https://forums.coherent-labs.com/index.php?topic=691.0
I understand Coherent's reasoning, but I imagine developers who built their UE4 projects with Coherent UI aren't very happy that their prospects of easily compiling to WebGL are non-existent due to the total headache involved. Plus, webkit.js for UE4 would be really cool, and that's essentially what CUI running in a UE4 web-exported context would be.
Despite all this I'm really happy for this release, and ultimately it's a huge step in the right direction.