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Introducing Pebble Time

kickstarter.com

231–240 of 403 posts

Re: Introducing Pebble Time

#231

I think animated transitions are the skeuomorphism of 2015. Mind you, I'm technically impressed that an E-Ink display can now be animated, but I can't wait for the end of the animated UI boom.

I highly doubt animated transitions are going away any time soon. Not only do they look great aesthetically, but they improve the UX by giving users hints as to what's going on. They make it much harder for users to enter a state in an application without knowing how they got there or how to leave.

If animated transitions disappear, it'll be because something newer and better comes along, not because they fade out of style.

Re: Introducing Pebble Time

#233
post #6

It's a bland gadget. I'm really not sure about that approach. It's so cheap and uninspired. Whatever you think about the overall shape of the Apple Watch, at least it's not a bland gadget. It seems to pay meticulous attention to all the micro details that make jewelry jewlery and not a bland tech toy. (Seems to because obviously no one has looked at it in detail. But first indications are good.) This one does not. I'…

It's a shame. I think the navigation paradigm is really neat, the screen looks great, and 7 hours of battery life is right on. But those buttons look kinda clumsy and cheap to me. There's a lot to like, but the form factor isn't very enticing.

7 days. :)

Re: Introducing Pebble Time

#234

I think animated transitions are the skeuomorphism of 2015. Mind you, I'm technically impressed that an E-Ink display can now be animated, but I can't wait for the end of the animated UI boom.

"Animation" is a pretty important part of UX. The movement helps the product tell the story of what you're doing.

The user perceives lag after 300ms, and switches thought in less than a 1000ms. If your screen doesn't engage the user while it's making the switch, you risk them starting something else. And where's the fun of building a product people don't engage with for as long as possible? :D

Re: Introducing Pebble Time

#235

What happened to 'Kickstarter is not a store' - https://www.kickstarter.com/blog/kickstarter-is-not-a-store ? Offering multiple quantities of a reward is prohibited. Hardware and Product Design projects can only offer rewards in single quantities or a sensible set (some items only make sense as a pair or as a kit of several items, for instance). The development of new products can be especially complex for creators a…

That's from 2012, and as someone mentioned, was in response to a lot of risky hardware projects. More recently, Kickstarter changed their rules to be a lot simpler. https://www.kickstarter.com/rules Perhaps this campaign violates what you perceive as the spirit of Kickstarter, but Kickstarter itself has never had a problem with established companies/entertainers using the platform.

yeah, who would want to use kickstarter for a risky hardware project!

When you can use it as a store by a company that raised more than $10 million, and this time sell a fully completed product with no special rewards or community input. They didn't even try to come up with any rewards this time - at any price, or show any part of how it was designed. it blatantly has nothing to do with the kickstarter spirit whatsoever.

Re: Introducing Pebble Time

#236
post #170

What happened to 'Kickstarter is not a store' - https://www.kickstarter.com/blog/kickstarter-is-not-a-store ? Offering multiple quantities of a reward is prohibited. Hardware and Product Design projects can only offer rewards in single quantities or a sensible set (some items only make sense as a pair or as a kit of several items, for instance). The development of new products can be especially complex for creators a…

Honestly, that seems like a completely arbitrary policy which serves no real purpose. In general I'd stay the hell away from hardware projects on Kickstarter, but in this case Pebble has a proven track record of delivering a quality product in a reasonable time frame. I assume that gives them a little more leeway when Kickstarter is approving their campaign.

[deleted]

Re: Introducing Pebble Time

#237
post #117

Earlier quoted context omitted.

That and the 5% they get for funded projects.

I highly doubt they didn't negotiate that way down.

Does it matter? That's just how Kickstarter makes money. The idea that they wouldn't welcome Pebble because it's low-risk and somehow makes them appear more "store-like" is unrealistic.

Re: Introducing Pebble Time

#238
post #181

Earlier quoted context omitted.

Nope.. Adding up all the tiers up totals a maximum of $9,550,000, for a total of 56k watches. Interesting that they didn't design this to break their 10.2M record of the first campaign. I'd bet they are going to increase the slots or or announce addons for the pledges to go for it. At this rate they are going to be sold out in a couple hours, if that.

I'm sure someone at Kickstarter would be happy to immediately add a new tier for them if they max out.

They should be able to do that themselves (I've seen a lot of projects adding tiers in the middle of campaigns, you can't remove/change existing tiers).

Kickstarter shouldn't be able to add new tiers by themselves, as they have no say what the price/rewards should be. The current tiers are likely (hopefully) carefully planned based on their manufacturing plans and how many watches they can fulfill in the schedule given.

Re: Introducing Pebble Time

#239

I was waiting to see what Apple had in store but...oh, what the hell, I'll pull the trigger. Fact is, I'm pretty satisfied with my original KS-backer edition Pebble. Apple is going to have to have a pretty convincing story for me to charge a watch every single day. I spend enough time away from 5VDC power sources that such short battery life could become occasionally annoying. The original Pebble does what I want it…

I really just want a "normal" watch that has some "smart" features. I already have a sports tracker (Garmin Forerunner), and I have given up wearing my Moto360 because it's almost never useful in compelling enough ways that I don't just pull my phone out after seeing a notification ... and I have to charge it nightly.

Another option is the latest Fenix from Garmin... https://buy.garmin.com/en-US/US/on-the-trail/wrist-worn/feni...

While it isn't a true smart-watch, it does provide alerts from your phone. I imagine for many users, that's enough.

If I hadn't stopped wearing a watch completely a few years ago, I'd probably buy this one.

Re: Introducing Pebble Time

#240
post #152

I'm glad they're continuing to iterate on their product. This is certainly a nice improvement. Though I don't really understand the insistence of putting buttons on a watch that are used to interact with the thing. Pressing buttons, on the side of a watch and on your wrist while doing anything but standing still is always really awkward. I was really hoping their v2 would have axed the buttons. I would be very tempte…

I actually love the buttons. I can change the current song or take a call while on the bike without taking the of the road, just because I know where the press. This would not be possible with a touch screen. If I want to do stuff where a touch screen would come in handy I take out my phone anyway.

Whenever I went for a walk or run and tried to use the buttons it always felt awkward and cumbersome. I'd rather have buttons on my headphones or something that's really easy and obvious to hit (such at tapping the screen or something).

I mean the Android Wear watches can do this (so it's possible) but it's not always the most intuitive either.

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