Pretty sneaky to advertise $159 and not mention the $10 shipping which makes it $169, and KS doesn't even advertise that until you've already clicked through to the 'pledge' (aka purchase, what happened to "Kickstarter is not a store"?) page. And now that the 'early tier' is gone (great UX on that, they took me to the credit card page, I entered my info, then they reloaded it and went "oops, that tier's full now tee-…
Yes, that is pretty sneaky. Especially since people are used to Kickstarter products including shipping.
Introducing Pebble Time
221–230 of 403 posts
Re: Introducing Pebble Time
#222What I think is good about this is that they are thinking of a new paradigm for UI on a wearable. For Android Wear devices it feels like Google just decided that voice was going to take care of UI, and no decisions about physical controls needed to be made. But there are two problems: voice isn't that reliable, and more importantly, there are a lot of situations where you want to use your watch but not talk to it.
Re: Introducing Pebble Time
#223Earlier quoted context omitted.
$3,956,662 (as of this post) happened.
I wonder if they are getting the usual 5% or if there's some sort of partnership based on the two companies' histories together.
Re: Introducing Pebble Time
#224Earlier quoted context omitted.
> Just swiping and tapping to control is useful than having to fiddle with 4 buttons What's fiddly about buttons? It's much faster than swiping a couple of times to get to the option you want.
The screen interface is more accessible than the buttons. With buttons I've to feel my way around since there are three on the right side. Also I've to support the watch from the side opposite to the one where the button is being pressed. Also with gloves, jackets etc I've to wiggle my way to be able to press buttons also sensing which button I'm pressing is not easy.
I agree that there are disadvantages too. One of my jackets does make it harder to access all the buttons. And scrolling through a list one item at a time can be more annoying than just swiping and tapping on the item you want.
Re: Introducing Pebble Time
#225I'm glad they're continuing to iterate on their product. This is certainly a nice improvement. Though I don't really understand the insistence of putting buttons on a watch that are used to interact with the thing. Pressing buttons, on the side of a watch and on your wrist while doing anything but standing still is always really awkward. I was really hoping their v2 would have axed the buttons. I would be very tempte…
I actually love the buttons. I can change the current song or take a call while on the bike without taking the of the road, just because I know where the press. This would not be possible with a touch screen. If I want to do stuff where a touch screen would come in handy I take out my phone anyway.
Re: Introducing Pebble Time
#226Re: Introducing Pebble Time
#227Mind you, I'm technically impressed that an E-Ink display can now be animated, but I can't wait for the end of the animated UI boom.
Re: Introducing Pebble Time
#228I think animated transitions are the skeuomorphism of 2015. Mind you, I'm technically impressed that an E-Ink display can now be animated, but I can't wait for the end of the animated UI boom.
Re: Introducing Pebble Time
#229Re: Introducing Pebble Time
#230Earlier quoted context omitted.
I wonder if they are getting the usual 5% or if there's some sort of partnership based on the two companies' histories together.
I think it's highly unlikely that Pebble didn't negotiate that 5% way down. While it's a symbiotic relationship, I think that at this point it's safe to say that it benefits Kickstarter more than Pebble.