Airline flights of the world visualized with WebGL
71–79 of 79 posts
Re: Airline flights of the world visualized with WebGL
#72These are great circle representations of routes, not flights, right?
Re: Airline flights of the world visualized with WebGL
#73Wow great work callumprentice! All this stuff is cool: http://callumprentice.github.io/
Re: Airline flights of the world visualized with WebGL
#74Earlier quoted context omitted.
Thanks for the feedback - that's a good point. The sensitivity should reduce the closer you are. I'll add it to the list.
More specifically when the user clicks on a specific point on the planet and moves the mouse cursor you want that point to still be under the cursor when the mouse button is released. You can extend this construct outside the central sphere into a camera control that works across the screen and feels very intuitive at any zoom level. Google "sgi trackball" for some interesting code to point the way.
Re: Airline flights of the world visualized with WebGL
#75The first thing I noticed is that there isn't much happening below the equator.
Re: Airline flights of the world visualized with WebGL
#76Incredible! I could leave this open and stare at it, if it didn't make my laptop scream like a banshee. My office deals with primarily with airlines, and everyone found this really cool.
Put it on a TV screen somewhere with a cheap computer running it, I bet people would love that.
Re: Airline flights of the world visualized with WebGL
#77Beautiful! (~36fps on Safari, Mid 2012 Retina MBP, 2.3GHz)
Rendering at ~60fps in Chrome 42.0.2307.0 canary (64-bit).
Interestingly, when switching to Safari 8, performance drops to ~36fps as well.
Re: Airline flights of the world visualized with WebGL
#78Not working for me on Chrome Version 40.0.2214.111 (64-bit), running on Ubuntu 14.04 (just get Flight Stream and a black background). Works beautifuly on Firefox on the same machine though!
Re: Airline flights of the world visualized with WebGL
#79I left a lot of code commentary for anyone else trying to wrap their heads around this stuff: https://github.com/stewdio/airborne