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0h n0 – A new game from the makers of 0h h1

0hn0.com

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Re: 0h n0 – A new game from the makers of 0h h1

#41

A big improvement over 0h h1. I never felt like I had to think when playing 0h h1. Every puzzle was solvable by searching for a series of patterns that had an obvious solution. 0h n0 seems to be just complex enough that sometimes you actually need to think about the problem. At least that is the case so far.

Actually, not being so complex that I actually need to think is what I really like about 0hh1.com.

It requires a non-zero but pretty low level of "executive function", but significantly less than most logic puzzles.

In particular, a few times per game, I have to apply a little bit of "frontal-lobe" or higher-level skill to prevent myself from losing my patience for constantly applying the lower-level or "perceptual" skills required by 0hh1. In particular, I have to apply frontal-lobe skills to resist the temptation to engage in the "wishful thinking" of falsely believing I have perceived a correct next move to make.

(I engage in 0hh1.com mostly to relax or unwind, not to hone any higher-level skill.)

Re: 0h n0 – A new game from the makers of 0h h1

#44
post #20
post #8

Is it fair to rely on the fact that there is only a single solution to make deductions?

Some starting conditions have multiple solutions. A trivial example would be a 2 x 2 game with two "2" at opposite corners.

I believe that such instances are not generated by this game, however.

Re: 0h n0 – A new game from the makers of 0h h1

#45
Recommended if you like this: Light Up from Simon Tatham's Portable Puzzle Collection[1]. The UI is not as polished, but the collection includes a great number of other puzzles, and has iOS[2] and Android[3] ports.

[1] http://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/light...

[2] http://hewgill.com/puzzles/

[3] https://chris.boyle.name/projects/android-puzzles/

Re: 0h n0 – A new game from the makers of 0h h1

#46

Staring at the circles had a very odd mental effect for me. After playing a few rounds other websites I look at seems very square, straight, and ridged.

This is the second time I've ever felt this effect. The first time was with the 2048 variant Hexagon 16384 [0]. I'm starting to suspect that it's something having to do with spending a long time staring at a set of regular circles.

I wish I knew a neuroscientist so I could ask them about this effect.

[0] http://rudradevbasak.github.io/16384_hex/ with HN discussion at https://news.ycombinator.com/item?id=7437009 and my comment at https://news.ycombinator.com/item?id=7443465

Re: 0h n0 – A new game from the makers of 0h h1

#47
post #32

Like Minesweeper crossed with Sudoku (and with perhaps a dash of Reversi/Othello for good measure). Clever.

and a helping of picross http://picross.net/

though this implementation is a little gimped- rotating to the correct of the three possible states (on,off,nil) often requires two clicks, but a doubleclick is no good..

Re: 0h n0 – A new game from the makers of 0h h1

#48

Feature request: user-defined lock of selected circles, similar to how the existing red circles are locked. (This is like the Minesweeper flag option)

Another feature request... if a tile is already illegal (too many committed blue in line of sight, or no way to commit more blue to satisfy requirement), flag it already. I think the biggest pain is the counting. Otherwise, a nice game!

I really like the realtime feedback idea, similarly you could always show how many additional dots are needed (e.g. the starting counts are correct and count down as you add visible blue dots in it's line of sight), 0 is blank, negatives could be hilighted as issues. Then you don't have to count existing circles, and errors are clear in real time.
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