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0h n0 – A new game from the makers of 0h h1

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Re: 0h n0 – A new game from the makers of 0h h1

#23
A big improvement over 0h h1. I never felt like I had to think when playing 0h h1. Every puzzle was solvable by searching for a series of patterns that had an obvious solution.

0h n0 seems to be just complex enough that sometimes you actually need to think about the problem. At least that is the case so far.

Re: 0h n0 – A new game from the makers of 0h h1

#28

EDIT: thanks! Now I don't have to wonder about the potential effects of undo. I just have to wonder why I didn't figure out which icon triggers it... Perhaps time is a distracting concept in that icon?

among the five buttons at the bottom of the page, the one next to the leftmost button is undo.

Re: 0h n0 – A new game from the makers of 0h h1

#29

Feature request: user-defined lock of selected circles, similar to how the existing red circles are locked. (This is like the Minesweeper flag option)

Another feature request... if a tile is already illegal (too many committed blue in line of sight, or no way to commit more blue to satisfy requirement), flag it already. I think the biggest pain is the counting. Otherwise, a nice game!
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