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Building and Running .NET’s CoreCLR on OS X

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Re: Building and Running .NET’s CoreCLR on OS X

#5

If this can be used to open up more platforms, without crazy licensing fees as with Mono and mobile devices, I think it is a very positive step forward.

Xamarin For Android and iOS only have "crazy" licensing fees IF you want the professional editions... The Starter edition is free, and their Indie edition is $25 per month: https://store.xamarin.com/.

Re: Building and Running .NET’s CoreCLR on OS X

#6
post #4

If this can be used to open up more platforms, without crazy licensing fees as with Mono and mobile devices, I think it is a very positive step forward.

> without crazy licensing fees as with Mono Are you confusing Mono for Xamarin?

Mono is the framework (like .Net) and Xamarin is the tooling (like Visual Studio). Framework is free (essentially) and the tooling is like VS (starter is free, pro is not so free but has more tools)

Re: Building and Running .NET’s CoreCLR on OS X

#7
post #5

If this can be used to open up more platforms, without crazy licensing fees as with Mono and mobile devices, I think it is a very positive step forward.

Xamarin For Android and iOS only have "crazy" licensing fees IF you want the professional editions... The Starter edition is free, and their Indie edition is $25 per month: https://store.xamarin.com/ .

Yeah, the pricing improved - but essentially, it is impossible to create the same exe for iOS using the open sourced Mono version because of the way in which the runtime is licensed (strict LGPL.) No static linking, so one must buy a commercial Mono license, which would not be the case for this solution.

Re: Building and Running .NET’s CoreCLR on OS X

#8
post #4

If this can be used to open up more platforms, without crazy licensing fees as with Mono and mobile devices, I think it is a very positive step forward.

> without crazy licensing fees as with Mono Are you confusing Mono for Xamarin?

No - Mono has crazy licensing restrictions and massive licensing costs for statically linking their framework. Xamarin offer a better option, but there is no "free" alternative using C#, nor could you create one with the Mono framework. The CoreCLR does have the possibility to get around this as the code required for creating a solution is not licensed in the same way. Xamarin's entire business model revolves around the fact that static linking is not allowed using the Mono Framework as a basis.
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