Building and Running .NET’s CoreCLR on OS X
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Building and Running .NET’s CoreCLR on OS X
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Re: Building and Running .NET’s CoreCLR on OS X
#2Re: Building and Running .NET’s CoreCLR on OS X
#3Re: Building and Running .NET’s CoreCLR on OS X
#4If this can be used to open up more platforms, without crazy licensing fees as with Mono and mobile devices, I think it is a very positive step forward.
Are you confusing Mono for Xamarin?
Re: Building and Running .NET’s CoreCLR on OS X
#5If this can be used to open up more platforms, without crazy licensing fees as with Mono and mobile devices, I think it is a very positive step forward.
Re: Building and Running .NET’s CoreCLR on OS X
#6If this can be used to open up more platforms, without crazy licensing fees as with Mono and mobile devices, I think it is a very positive step forward.
> without crazy licensing fees as with Mono Are you confusing Mono for Xamarin?
Re: Building and Running .NET’s CoreCLR on OS X
#7If this can be used to open up more platforms, without crazy licensing fees as with Mono and mobile devices, I think it is a very positive step forward.
Xamarin For Android and iOS only have "crazy" licensing fees IF you want the professional editions... The Starter edition is free, and their Indie edition is $25 per month: https://store.xamarin.com/ .
Re: Building and Running .NET’s CoreCLR on OS X
#8If this can be used to open up more platforms, without crazy licensing fees as with Mono and mobile devices, I think it is a very positive step forward.
> without crazy licensing fees as with Mono Are you confusing Mono for Xamarin?