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‘Braid’ creator sacrifices his fortune to build his next game

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Re: ‘Braid’ creator sacrifices his fortune to build his next game

#131
post #69

Here's a nice thread about Jonathan Blow's view on investing: https://news.ycombinator.com/item?id=2198255 you are better off taking the mental energy you would have expended on "investing" and subsequently worrying about your money, and instead funneling it into your creative endeavors. You will make more money that way, especially when you take a long-term view. ... If creative endeavors are profitable, you can use…

Sure, money is fictitious and meaningless once you've moved into the f-you echelon. By definition. Perhaps for that segment piping it into creative endeavors is fulfilling and worthwhile. For everyone else for whom money is a meal, rent, or essential good instead of an expletive, who cannot afford to take an ethereally long-term view, this advice is out of touch with reality if not plain dangerous.

that advice isn't meant for poor people. it's meant for rich people.

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#132

I've followed Jonathan Blow for a while. He has a reputation for being condescending. If you follow him a Twitter then you might come to the same conclusion. But he has given some amazing talks. https://www.youtube.com/watch?v=AxFzf6yIfcc https://www.youtube.com/watch?v=I1Fg76c4Zfg https://www.youtube.com/watch?v=SqFu5O-oPmU https://www.youtube.com/watch?v=JjDsP5n2kSM

Of course he comes across as condescending. He dismisses pretty much every opinion contrary to his, and while he created 1 good game in his career, I personally wouldn't trust him when it comes to knowing good engineering principles. He's creating a language that brings nothing new to game development, while dissing pretty much everything else that has been done. He's also made an ass of himself at least as many times as Phil Fish.

Contrast to someone like John Carmack, who is a legend, has achieved more in his career than most people ever will (some of the first FPS games, if not the first, pioneered so much technology, is launching rockets into space!), yet is still open minded enough to try new things, like rewriting some of his old games in Haskell and applying FP principles to game design. Oh, and John Carmack is humble as hell, considering what he's done.

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#133
post #106
post #3

One of the contributors is creating a video game from scratch in a series of videos. http://handmadehero.org He just did day 60 today. It's probably going to take at least a year. It's quite educational to start from scratch without any libraries.

My only issue with the series is that he uses WinAPI instead of something more... sane, like SDL or OpenGL; which makes the code much more obscure and low level, and the code not portable at all. I guess, however, that I could learn a thing or two about getting stuff done and structuring an engine/game. Wish I had the time to watch this.

Actually I found that to be one of the major strength, it encouraged me to look into how the corresponding Linux API's work and made me realize that it isn't all that hard to get something like an OpenGL window (at least if you use GLEW) with basic input working. Even something like the dynamic code reloading he does by using Windows API calls, can be ported fairly trivially to Linux.

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#134
post #69

Earlier quoted context omitted.

Sure, money is fictitious and meaningless once you've moved into the f-you echelon. By definition. Perhaps for that segment piping it into creative endeavors is fulfilling and worthwhile. For everyone else for whom money is a meal, rent, or essential good instead of an expletive, who cannot afford to take an ethereally long-term view, this advice is out of touch with reality if not plain dangerous.

You and I read his advice quite differently. Once you quite your job to pursue your dream you have a finite runway determined by your savings and minimum expenses. He is suggesting you use that runway to build you dream instead of using it to try to get funding for a longer runway.

But what if your dream isn't profitable?

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#135

"Jonathan Blow's beautiful, distinct 2008 platformer Braid is largely regarded as the original indie game" Really? I find this difficult to believe, considering the success of Cave Story back in 2004.

The whole early PC gaming industry was indie games... Infocom, Sierra On-line, etc...

Apogee...

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#136

Earlier quoted context omitted.

You and I read his advice quite differently. Once you quite your job to pursue your dream you have a finite runway determined by your savings and minimum expenses. He is suggesting you use that runway to build you dream instead of using it to try to get funding for a longer runway.

But what if your dream isn't profitable?

Then it was just a bad dream

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#137
post #69

Here's a nice thread about Jonathan Blow's view on investing: https://news.ycombinator.com/item?id=2198255 you are better off taking the mental energy you would have expended on "investing" and subsequently worrying about your money, and instead funneling it into your creative endeavors. You will make more money that way, especially when you take a long-term view. ... If creative endeavors are profitable, you can use…

Sure, money is fictitious and meaningless once you've moved into the f-you echelon. By definition. Perhaps for that segment piping it into creative endeavors is fulfilling and worthwhile. For everyone else for whom money is a meal, rent, or essential good instead of an expletive, who cannot afford to take an ethereally long-term view, this advice is out of touch with reality if not plain dangerous.

[deleted]

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#138
post #69

Here's a nice thread about Jonathan Blow's view on investing: https://news.ycombinator.com/item?id=2198255 you are better off taking the mental energy you would have expended on "investing" and subsequently worrying about your money, and instead funneling it into your creative endeavors. You will make more money that way, especially when you take a long-term view. ... If creative endeavors are profitable, you can use…

Sure, money is fictitious and meaningless once you've moved into the f-you echelon. By definition. Perhaps for that segment piping it into creative endeavors is fulfilling and worthwhile. For everyone else for whom money is a meal, rent, or essential good instead of an expletive, who cannot afford to take an ethereally long-term view, this advice is out of touch with reality if not plain dangerous.

I agree with you in that I think Jonathan is speaking a bit too idealistically. But I agree with Jonathan in that I personally don't put a lot of 'value' on holding on to money. I would rather spend my (minimal amount of) money enriching others lives, doing small things like tipping well or picking up friends meals. I think ultimately it is up to the individual how they derive their happiness, and ultimately decide what value they assign to monetary wealth. Maybe rather than categorizing money as meaningless, it would be better to describe money as a tool whose utility is determined by its owner. And then the key is that we must avoid judging others when they place a different value on their money than we do.

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#139

Earlier quoted context omitted.

I've found his Twitter very frustrating to follow sometimes, but I also learn a ton from the things he links to and talks about. For example, I'm certainly not in the anti-OO camp, but his perspective keeps me on my toes and has been informing my programming decisions to a degree. He also seems like a good person in general — just one who happens to be an old school programmer with a very specific view on how things…

Why doesn't he like us?

Every time he posts someone replies to say he doesn't know what he's talking about. (possibly not realizing who they're replying to)

Re: ‘Braid’ creator sacrifices his fortune to build his next game

#140

Earlier quoted context omitted.

I really like his attitude on the turing-complete compile time metaprogramming feature: 'Yes you can shoot yourself in the foot, hang the compiler, and launch missiles at the same time. You're a good programmer or you wouldn't be using this language. So don't do that. If you do, don't do it again.' That's not always a good attitude to have in software development, but a modern language that backs away from the "wrap…

Are there any common languages that allow you to do compile time metaprogramming in the language itself? I'd like to write little miniprograms which output source code and get evaluated at compile time. For example: #include #include #COMPILETIME int fib(int n) { if(n and then at compile time that would get run and the source could generated would be: int fib(int n) { switch(n) { case 0: return 0; case 1: return 1; c…

Are there any common languages that allow you to do compile time metaprogramming in the language itself?

I'm not sure what you mean by 'in the language itself', since isn't all compile-time metaprogramming in the language itself? But this question has an example of computing Fibonacci sequences in C++ templates:

http://stackoverflow.com/questions/908256/getting-template-m...

The second part of the question is about how to turn that into a table which can be referenced at runtime, which would seem to be the same as your question.

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