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Sublime Text 3 builds picking up steam again

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Re: Sublime Text 3 builds picking up steam again

#81

I'm a co-owner of a small software business, so in a very similar situation to the Sublime Text developer (with the exception that my product is much less successful). I went and looked at the linked-to list of builds. There's a bit of a gap from December 2013 to May 2014. But then there's a release every couple of months. I know that in the past the builds have been fast and furious, but, honestly, I don't see any r…

The problem with Sublime in 2014 was not the number of releases but the fact that the developer more or less just disappeared for a year. I am totally fine if he does not release something new for half a year, but at least he could've written a short blog post that he will take some time off. Even a short "Hey guys, I am still working on it but things are very slow right now" every 8 weeks would've been totally fine.

>I am totally fine if he does not release something new for half a year, but at least he could've written a short blog post that he will take some time off.

He did write a short post of that effect.

>Even a short "Hey guys, I am still working on it but things are very slow right now" every 8 weeks would've been totally fine.

The TextMate guy posted frequent updates just like that -- and it got nowhere.

Re: Sublime Text 3 builds picking up steam again

#82
post #78

I'm a co-owner of a small software business, so in a very similar situation to the Sublime Text developer (with the exception that my product is much less successful). I went and looked at the linked-to list of builds. There's a bit of a gap from December 2013 to May 2014. But then there's a release every couple of months. I know that in the past the builds have been fast and furious, but, honestly, I don't see any r…

But the thing is with Sublime, these months-and-months-long gaps in the release cycle yield incredibly modest improvements. The 8+ months between 3059 (2013-12-17) and 3065 (2014-08-29) yielded 1 significant (but Windows-only) feature, 8 very minor new features, and 4 bug fixes (including crash bugs).[1] That's so much less than, say, Bare Bones does in an equivalent time frame with BBEdit[2], that it is laughable. A…

>That's so much less than, say, Bare Bones does in an equivalent time frame with BBEdit[2], that it is laughable.

And yet, BBEdit is nowhere near as capable a programming editor as ST2/3 + plugins is.

>And, significantly, it is also much (much!) less than Textmate 2 does currently[3]

And yet, Textmate 2 is an immature software that doesn't improve much upon Textmate even.

Re: Sublime Text 3 builds picking up steam again

#83
post #66

Earlier quoted context omitted.

> due to slow release cycle, I switched to I've read this argument multiple times and I just don't get it. Is it because you were waiting for a feature that hasn't been implemented? What's a decent release cycle? How does a indecent release cycle affect your daily usage of the text editor?

Because there are many annoying small bugs that prevent the editor from being completely useful.

Like what? Haven't found any in the 2+ years I'm using it for Python, PHP, JS and Go.

Re: Sublime Text 3 builds picking up steam again

#84
post #72
post #10

Earlier quoted context omitted.

Atom is far too slow, and eats battery life. This is because of the technical decision to render text in a web view. The slowness is not a solvable problem. Therefore Atom will fail. On a more positive note, I am so happy to see SublimeText re-activated. The previous builds worked fine for me, but it's always good to see progress.

It seems to be mostly an Atom problem. Brackets and Lighttable built on same technology are way faster.

Brackets also feels slow compared to ST. Switching tabs has a visible delay (up to 1s) for me.

Re: Sublime Text 3 builds picking up steam again

#85

I've used ST in the past, but due to slow release cycle, I switched to Vim. What really bugs me in ST is the fact that the guy doesn't have time to work, but still, it's not open source for the community to work together to achieve a decent release cycle.

>I've used ST in the past, but due to slow release cycle, I switched to Vim.

You do know that there can be like decades between major Vim releases, right?

Re: Sublime Text 3 builds picking up steam again

#86
post #25
post #22

It's great. SB3 beta has been completely stable for me the past year, so looking forward to testing the new builds.

The plugin system dies for me regularly. I wish I didn't have to quit ST3 to fix that.

I use like 15 plugins. None has died on me (OS X).

What exactly dies on you? I use the Linter (and several plugins for that), AutoPEP, GoSublime, etc.

Re: Sublime Text 3 builds picking up steam again

#87

I don't really see much point in Sublime Text now that GitHub's Atom is a pretty much a one->one replica but free, open-source and has a rather nice package manager for plugins.

Atom ist not free as in freedom, just free as in beer.

The core was close-sourced initially but it's open-source now, they did this a long time ago though.

Re: Sublime Text 3 builds picking up steam again

#88
post #34
post #17

Earlier quoted context omitted.

I don't really like Atom because of the webkit usage, but I strongly agree that using a closed source text editor is a terrible idea for a programmer... when that editor stops being maintained all the time investment learning all it's time saving tricks is lost. Luckily I've been burned really early in my programming career by TextMate to know better: all my tools must be OSS and cross-platform.

I don't understand this line of thinking. For me a closed-source text editor such as Sublime Text makes me much more productive than it's open-source equivelent. The accumulated productivity gains far outweigh the timecost to learn a new tool, if Sublime Text disappeared (a couple of days at most?).

And I don't understand your line of thinking.

You should be using vim or emacs if the "accumulated productivity gains far outweigh the timecost to learn a new tool".

Re: Sublime Text 3 builds picking up steam again

#89
post #82
post #78

Earlier quoted context omitted.

But the thing is with Sublime, these months-and-months-long gaps in the release cycle yield incredibly modest improvements. The 8+ months between 3059 (2013-12-17) and 3065 (2014-08-29) yielded 1 significant (but Windows-only) feature, 8 very minor new features, and 4 bug fixes (including crash bugs).[1] That's so much less than, say, Bare Bones does in an equivalent time frame with BBEdit[2], that it is laughable. A…

> That's so much less than, say, Bare Bones does in an equivalent time frame with BBEdit[2], that it is laughable. And yet, BBEdit is nowhere near as capable a programming editor as ST2/3 + plugins is. > And, significantly, it is also much (much!) less than Textmate 2 does currently[3] And yet, Textmate 2 is an immature software that doesn't improve much upon Textmate even.

Your comment makes me think you aren't very familiar with BBEdit, or how capable it is.

I personally don't use it for programming, but I do use it for certain text processing tasks; dealing with malformed international text encodings, converting bank CSV downloads to sane UTF-8 and stripping bullshit, editing HTML, and certain other one-off tasks that it's especially well suited to.

Even so, however, more shipping code has been written in BBEdit than will likely ever be written in Sublime Text, unless Jon Skinner gets back to work and stays extremely focused until 2035.

As for Textmate, I certainly haven't been a fan of it historically[1], but it gradually and grudgingly won me over in 2014. I don't tend to attach myself to editors, but I just found myself reaching for TM2 more, and ST3 less, over the course of the year. Frequent improvements are good, but fast resolution to bugs is perhaps even better.

And I personally think it has tremendous advantages over Textmate 1.x, not the least of which is being able to edit the text I need to edit [1 also].

[1]: http://masonmark.com/mother-fuck-textmate-to-hell/

Re: Sublime Text 3 builds picking up steam again

#90
post #89
post #82

Earlier quoted context omitted.

> That's so much less than, say, Bare Bones does in an equivalent time frame with BBEdit[2], that it is laughable. And yet, BBEdit is nowhere near as capable a programming editor as ST2/3 + plugins is. > And, significantly, it is also much (much!) less than Textmate 2 does currently[3] And yet, Textmate 2 is an immature software that doesn't improve much upon Textmate even.

Your comment makes me think you aren't very familiar with BBEdit, or how capable it is. I personally don't use it for programming, but I do use it for certain text processing tasks; dealing with malformed international text encodings, converting bank CSV downloads to sane UTF-8 and stripping bullshit, editing HTML, and certain other one-off tasks that it's especially well suited to. Even so, however, more shipping co…

>I personally don't use it for programming, but I do use it for certain text processing tasks; dealing with malformed international text encodings, converting bank CSV downloads to sane UTF-8 and stripping bullshit, editing HTML, and certain other one-off tasks that it's especially well suited to.

I've used BBEdit (and TextWrangler) for lots of years. For those kind of tasks it's fine (and better than ST).

It's not a good programming editor though.

>Even so, however, more shipping code has been written in BBEdit than will likely ever be written in Sublime Text, unless Jon Skinner gets back to work and stays extremely focused until 2035.

That's just because BBEdit was out there longer. More shipping code has been written on some horrible Windows editors too, but that doesn't make them good.

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