Can anyone actually explain what is so important in Version 2? All I can see in release-2.0 notes, is an upgrade to Qt5
There are better release notes in the download: --- 2015-01-23: Version 2.0.0 New features * Switched to Qt 5 and updated WebKit (issue 10448) * Implemented clearing of memory cache (issue 10357) * Added support for HTTP header change for every request (issue 11299) Improvements * Fixed rendering of CJK text by always linking the codecs (issue 10249) * Ensured onResourceReceived is still fired on an error (issue 1116…
PhantomJS 2
11–20 of 24 posts
Re: PhantomJS 2
#12Can anyone actually explain what is so important in Version 2? All I can see in release-2.0 notes, is an upgrade to Qt5
Re: PhantomJS 2
#13The official OSX build ( http://phantomjs.org/download.html ) crashes for me with Killed: 9
edit: a pull request has now been submitted and accepted [3]
[1] https://qt.gitorious.org/qt/qtbase/commit/70e4428b6f1c6a4bad... [2] https://github.com/eugene1g/phantomjs/releases [3] https://github.com/ariya/phantomjs/pull/12934
Re: PhantomJS 2
#14Re: PhantomJS 2
#15WebEngine implements process separation and is based on Blink, whereas WebKit was in-process and e.g. allowed direct access to DOM from C++.
The job of moving PJS to WebEngine, if possible, when it happens will basically be the same effort as a rewrite. This release looks like a stopgap to get the best of the old WebKit line, but calling it 2.0 seems a bit shortsighted -- 2.0 should be kept for the WebEngine series if/when it happens.
Re: PhantomJS 2
#16Finally! is that official?
> The latest stable release is version 2.0.
Re: PhantomJS 2
#17It appears they've moved forward to Qt5 but they're still running on QtWebKit. This is a bad situation since QtWebKit has been deprecated (read: nobody has publicly committed to writing any new code for it, not least Digia) in favour of QtWebEngine, which doesn't have even 10% of the API richness of the old module. WebEngine implements process separation and is based on Blink, whereas WebKit was in-process and e.g. a…
Re: PhantomJS 2
#18Does it support webfonts yet (making it finally useful for screenshot capture)?
Re: PhantomJS 2
#19Any chance for headless browser/testing stack with webgl support (mesa, llvm, even less than 1 fps would be enough)?
Re: PhantomJS 2
#20Finally! is that official?