Earlier quoted context omitted.
There's also FreeBASIC, which is largely compatible but with some shiny new features on top (even macros and tail-call optimization O_O).
The QB64 community is aware of FreeBASIC, but a big feature of QB64 is that you can literally drop QBasic code into QB64 and it will work without any modifications. This won't work at all for FreeBASIC, it's much to far away from QBasic. FreeBASIC is still a nice language, but it does have different goals then QB64.
QBasic game programming
31–35 of 35 posts
Re: QBasic game programming
#32I printed programs on the school printer. Then typed it in when I got home, as we did not have any Internet. Sometimes I got banned for printing non-school-work.
I've heard similar stories from people printing machine code, so I guess it wasn't that bad writing QBasic.
Re: QBasic game programming
#33Is it me or is he doing the input and rendering in the wrong order?
Not necessarily wrong. Let's say it's inverted with respect to what you would normally expect. Since PUT writes pixels with XOR, it doesn't make a difference after the two PUT are executed. But since the graphic mode doesn't have double buffering, the screen could refresh while the PUT are executing. If the sprite is erased and then the next sprite is drawn, it might happen that you see no sprite or a partial sprite…
Re: QBasic game programming
#34Earlier quoted context omitted.
Not necessarily wrong. Let's say it's inverted with respect to what you would normally expect. Since PUT writes pixels with XOR, it doesn't make a difference after the two PUT are executed. But since the graphic mode doesn't have double buffering, the screen could refresh while the PUT are executing. If the sprite is erased and then the next sprite is drawn, it might happen that you see no sprite or a partial sprite…
I was talking about input and rendering. If you do rendering before handling input, you add at least an extra frame of latency.
Re: QBasic game programming
#35Earlier quoted context omitted.
The QB64 community is aware of FreeBASIC, but a big feature of QB64 is that you can literally drop QBasic code into QB64 and it will work without any modifications. This won't work at all for FreeBASIC, it's much to far away from QBasic. FreeBASIC is still a nice language, but it does have different goals then QB64.
They've moved away then, since I last used it, earlier versions were pretty compatible. QB64's aims are good, but it's still incomplete itself, and I had stability issues with it (and to be honest, wasn't particularly keen on still using the old QB IDE anymore either).