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Texgen.js – Lightweight Procedural Texture Generator

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Re: Texgen.js – Lightweight Procedural Texture Generator

#21
post #19

It's worth mentioning that Mr.doob (author of this code) is also an author of three.js graphics library and many astonishing demos. Check out his Github and home page ( http://mrdoob.com ) for (many) more interesting things! Example: http://mrdoob.github.io/three.js/examples/webgl_terrain_dyna...

Hehe! Thanks for that. But, to be fair, that last example was done by http://alteredqualia.com/.

Re: Texgen.js – Lightweight Procedural Texture Generator

#22
post #13
post #11

Earlier quoted context omitted.

Oh, hello mrdoob. My doubt is about authorship . If I make a texture with texgen, can I claim to be the author? Probably yes, but where do we draw the line? If I create a Minecraft world by selecting a single seed, and take a slice of the world as a 2D image, can I claim authorship? What if I didn't even change the seed, just pressed "create"? I think it depends on the country, but thinking about authorship over proc…

I think this is a different issue... I couldn't claim authorship of a machine generated work. I would feel better about claiming authorship of something I've spent a while working on and finding combinations until I get something I like. Do you claim authorship of Photoshop's cloud filter?

It's a slightly worrying grey area. If a generator only has 2 possible combinations of all its various settings, claiming authorship of the output is clearly absurd. If it has 16 trillion possible combinations, maybe less so.

Where do you draw the line? If people can copyright a bunch of settings, does that prevent people from using the generator with randomized parameters in case they accidentally hit a lawsuit?

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