It's worth mentioning that Mr.doob (author of this code) is also an author of three.js graphics library and many astonishing demos. Check out his Github and home page ( http://mrdoob.com ) for (many) more interesting things! Example: http://mrdoob.github.io/three.js/examples/webgl_terrain_dyna...
Texgen.js – Lightweight Procedural Texture Generator
21–22 of 22 posts
Re: Texgen.js – Lightweight Procedural Texture Generator
#22Earlier quoted context omitted.
Oh, hello mrdoob. My doubt is about authorship . If I make a texture with texgen, can I claim to be the author? Probably yes, but where do we draw the line? If I create a Minecraft world by selecting a single seed, and take a slice of the world as a 2D image, can I claim authorship? What if I didn't even change the seed, just pressed "create"? I think it depends on the country, but thinking about authorship over proc…
I think this is a different issue... I couldn't claim authorship of a machine generated work. I would feel better about claiming authorship of something I've spent a while working on and finding combinations until I get something I like. Do you claim authorship of Photoshop's cloud filter?
Where do you draw the line? If people can copyright a bunch of settings, does that prevent people from using the generator with randomized parameters in case they accidentally hit a lawsuit?