Live data from Hacker News

Hands-On with Microsoft's New Holographic Goggles

wired.com

141–150 of 395 posts

Re: Hands-On with Microsoft's New Holographic Goggles

#141
post #62

What is the killer app that will get people to go out and buy these? I don't think Holo Studio is it. Where is your imagination racing to?

I argue it is going to be in the field of CAD editing and display. The whole field is totally set up for these "displays" (which at the bottom of it is what they are) and the bulk of 3D models are being produced in that field and are ready to immediately integrate.

Re: Hands-On with Microsoft's New Holographic Goggles

#142

Video of it in action here (?): https://www.youtube.com/watch?v=WIiTfdqCUIY

With the camera, it's easy to understand how they make the objects feel solid - they just overlay it over the video feed. How would that work on the glasses, I have no idea. Does it have LCD shutters that block incoming light where they want to add a "solid" object?

If you pause at 9 seconds in and check out the rig they're using to film the feed where the virtual objects are visible, it looks as though they are using the same lenses that are on the goggles to display the virtual objects in front of what the camera is recording. So I would bet that what we are seeing in the video is exactly what the user is seeing and not something added on the fly by other means.

Re: Hands-On with Microsoft's New Holographic Goggles

#143
post #25

Earlier quoted context omitted.

To get fully immersed in another world. For example, playing games or watching a movie. I go to an IMAX theatre because it engulfs my senses, audio all around me, most of my field of view watching the screen. If the screen were translucent it simply wouldn't be the same. This will no doubt have some incredible applications, most of which augment reality. Not quite the same goal as Occulus.

Correct me if I'm wrong, but couldn't Microsoft just release (or ship this product with) a sort of blinder to put around these glasses to make the dedicated sight come from the glasses themselves while darkening everything else?

That is an awesome hack that basically allows really low cost immediate context switching.

Re: Hands-On with Microsoft's New Holographic Goggles

#144

Earlier quoted context omitted.

Unless there is some curious property of light I don't understand (and given my perplexity at radial polarization, there may well be), there's no way that external light coming into the glasses can be diminished by internal light emitted by the glasses. For instance, if you're looking at a white wall in the real world, there's no way to render a black shape in front of it. You can only add luminance to it, in the sam…

If the projection surface in front of the eye is also an LCD, it's possible to block out part of the background at the same time you project something onto it. I don't know what happens in this particular product, but from the Mars demo, it sounds like they can do some display of dark objects: "The sun shines brightly over the rover, creating short black shadows on the ground beneath its legs." It's possible that the…

[deleted]

Re: Hands-On with Microsoft's New Holographic Goggles

#145
post #86

Video of it in action here (?): https://www.youtube.com/watch?v=WIiTfdqCUIY

Here is the product website with three promo videos on it: http://www.microsoft.com/microsoft-hololens/en-us

It's interesting how they go out of their way to describe this as NOT augmented reality when... that's exactly what it is. The only time the term appears on the product page is here:

"Microsoft HoloLens goes beyond augmented reality and virtual reality by enabling you to interact with three-dimensional holograms blended with your real world. "

I understand the marketing reasons for this, but contrast this with the fact that Oculus embraces the term "virtual reality" despite the baggage that comes with it and the fact that they can't trademark it. I guess AR never caught the public imagination like VR did.

Re: Hands-On with Microsoft's New Holographic Goggles

#146

How is this different than the Meta AR glasses? I have a pair, and I think they did a great job with the display and interaction.

Hey! We're having our first Meta AR Hackathon in SF Feb 20th-21st. Come and hack on our Meta Glasses! Register here - goo.gl/b6BIWN

Re: Hands-On with Microsoft's New Holographic Goggles

#148

I think Microsoft re-branding Augmented reality as "holographic" is hugely impactful and, with the new wave of AR and CV products that are coming onto the market [1] might be the thing that makes people take it seriously. It's just so much easier to explain to people what it is if you say Holographic vs Augmented Reality - even though it is technically wrong. Kudos to MSFT for making that leap. [1] Shameless plug for…

>even though it is technically wrong.

Pretty much everything in this space is incorrect on some level. People casually call the Oculus "VR" when its just a HMD. The VR is going to be the software that works with the HMD. This is like calling a joystick a game.

Personally, I like the hologram branding. Its like the Star Trek holodeck, which invokes a really neat sense of futurism.

Re: Hands-On with Microsoft's New Holographic Goggles

#149
post #145
post #86

Earlier quoted context omitted.

Here is the product website with three promo videos on it: http://www.microsoft.com/microsoft-hololens/en-us

It's interesting how they go out of their way to describe this as NOT augmented reality when... that's exactly what it is. The only time the term appears on the product page is here: "Microsoft HoloLens goes beyond augmented reality and virtual reality by enabling you to interact with three-dimensional holograms blended with your real world. " I understand the marketing reasons for this, but contrast this with the fa…

AR is traditionally a 2D projection on 3D space. This is a 3D projection that you interact with. Sure, its still AR on some level, but I think differentiating the product makes a lot of sense. My idea of AR is a boring HUD-like system that fits in with things like flying fighter jets. This holographic projection is different and notably so.

MS could find the middle ground between lush 3D VR-like environments and the real world. I find things like the Oculus and other HMDs to be terribly claustrophobic and dizzying. Not to mention really asocial. I don't want to mount a tissue-box size thing to my face that removes the real world. I'd prefer having the real world still here with the digital world tied to it. There just seems to be something wrong with giving software my entire field of view. I don't want to stare into the same Unity3D generated environments. I want to augment my real world life, not replace it.

Re: Hands-On with Microsoft's New Holographic Goggles

#150

I think Microsoft re-branding Augmented reality as "holographic" is hugely impactful and, with the new wave of AR and CV products that are coming onto the market [1] might be the thing that makes people take it seriously. It's just so much easier to explain to people what it is if you say Holographic vs Augmented Reality - even though it is technically wrong. Kudos to MSFT for making that leap. [1] Shameless plug for…

It makes no sense at all if you think of an actual hologram, but makes perfect sense if you think of a Star Trek hologram. This is like a wearable holodeck. Just add a haptic body suit (no doubt in the works)!
Post reply on HN