Earlier quoted context omitted.
It would be more interesting if they had that option just too see how often players would resort to something like that.
All of them. It is a common accepted reality in game design that players will take any shortcut offered. Players will go so far as skipping content just to "solve" a challenge with the fastest method. Players would jump at genocide if it solved their problem. It would be an interesting result if it was not so predictable.
Or look at few chapters of some The Witcher 2 let's play.
If your game is abstract puzzle (like simcity) then sure - few people would roleplay chess after all.