The story posted in the article provides a romanticized illustration of how finding knowledge in a world without easy access to it can produce an adventure. (I like that it doesn't directly say which of the 1994 or 2014 versions was
better, though there's sure an implication from how they're painted.) On the other hand,
access to information can produce an adventure, as well; so can many other things. In the end, the right group of friends can end up on wild adventures for any number of reasons.
That's leaving aside the implications of having easy access to information to answer more important questions.
Questions for which there's a known right answer should get resolved as quickly as possible. That leaves more time for the questions that the Internet and all the other resources we have available can help answer, but which still require work. (Whether those questions are useful or just amusingly absurd is up to you.)
Just look at XKCD's What If (https://what-if.xkcd.com/), which references online information but nonetheless puts it together in novel ways (density of seawater and approximate volume of a bowling ball gives the minimum weight required for a bowling ball to sink). In the future, that post (https://what-if.xkcd.com/125/) will show up on the other end of a very strange set of search terms, but there will always be many more questions where that came from, and there are myriad examples online of detailed reasoning from fictional premises. For instance, see http://www.intuitor.com/moviephysics/ , http://physicswithportals.com/ , https://en.wikipedia.org/wiki/Ig_Nobel_Prize , or https://1.bp.blogspot.com/-uG3_RgX9JA0/TboU21S9gNI/AAAAAAAAD... .