I'm with you. Whatever you use, don't choose C++. Sure, everyone on your programming team knows C++ already. Yeah, your libraries are all written in it. And successful games have used it again and again. But if it's not one of the "cool" languages, you shouldn't be using it. Modern game developers should code in Ruby/Lisp. By the time you've finished coding all of your graphics libraries from scratch, Moore's law wil…
Wait, so why can't you use the C++ libraries from Ruby/Lisp?
If you think that Ruby/Lisp is your answer to the above points, go for it. But I have the feeling that it won't be for many people.