What kind of game are you writing? If you're just a hobbyist, you might want to try a popular choice like python. (Pygame is insanely well known.)
I edited the original post. I'm interested in commercial game projects. Real games, the kinds that you see in shops for PS and XBox etc.
Computer games are another story, but the same facts are generally true, that you should use the language which provides the libraries where most of the work is already done for you. There are the most number of game development kits for C++, so that's why C++ is popular for game development.
For what it's worth, I have done a few games using the ORGE rendering engine and plugged the game elements (physics, AI) with separate libraries and it has worked fairly well.
http://en.wikipedia.org/wiki/OGRE