Earlier quoted context omitted.
> No modding in Blizzard's new games. What about Starcraft Arcade, which makes use of Blizzard-provided tools to heavily mod the game? http://us.battle.net/arcade/en/ > No modding in Dota2. Valve announced workshop tools that would allow users "to create, play, and share custom maps and game modes for Dota 2." http://steamcommunity.com/workshop/discussions/-1/3522031560...
> What about Starcraft Arcade, which makes use of Blizzard-provided tools to heavily mod the game? Starcraft 2 is not recent anymore. Out of WoW, Diablo 3, Hearthstone, Heroes of the Storm, and Overwatch, it is the only one. > Valve announced workshop tools that would allow users "to create, play, and share custom maps and game modes for Dota 2." Announced about half a year ago with no apparent progress? And the game…
Starcraft 2 is still quite heavily played, and an expansion is still in the works.
I don't see how you can say Starcraft 2 is not recent, and then use WoW to further your point, when that game was released many years prior.
The fact that Dota 2's workshop tools are still in alpha is irrelevant. The fact is, there is a healthy, modding community within Dota 2, and this is being officially supported by Valve. It is also growing all the time, which contradicts your point that we are "headed for the dark ages of PC gaming".