Earlier quoted context omitted.
:) Yes, pretty much. DotA was created as a small mod, and now look at the commercial explosion it has spawned, with tournaments containing $2+ million in prizes and everyone wanting to make MOBAs. I think in the past 20 years, we actually have not made as many breakthroughs in game mechanics (of course, this was easier in the early days). Games are still fairly similar to those of the 90s, only technically more compl…
I think we are headed for the dark ages of PC gaming. Before, the top AAA studios made games with mods in mind. This allowed massive genres like Dota and Counter-Strike to come into existence. Nowadays AAA studios see modders as leeches and try to cut them out of the game so they can sell DLC and skins to whales. You can see this happening everywhere. - No modding in Blizzard's new games. - No modding in Dota2. - CS:…
The Rise and Fall of the Lone Game Developer
81–90 of 184 posts
Re: The Rise and Fall of the Lone Game Developer
#82Earlier quoted context omitted.
I think we are headed for the dark ages of PC gaming. Before, the top AAA studios made games with mods in mind. This allowed massive genres like Dota and Counter-Strike to come into existence. Nowadays AAA studios see modders as leeches and try to cut them out of the game so they can sell DLC and skins to whales. You can see this happening everywhere. - No modding in Blizzard's new games. - No modding in Dota2. - CS:…
Some say it is the Golden Age (see MrMember's comment), some say the Dark Age. I say there is a bit of both, but it is getting so crowded with people trying to make a buck, vs. people trying to make good games, that it is easy to be pessimistic (I definitely am in many regards). There is not enough accountability on Early Access and Kickstarter, and this is magnified by the fact that most people are not good at judgi…
It may take a while but I forsee people getting tired of getting milked for DLCs and skins, and the major studios won't have another genre like Dota or CS to copy because they screwed over modders.
Re: The Rise and Fall of the Lone Game Developer
#83Earlier quoted context omitted.
:) Yes, pretty much. DotA was created as a small mod, and now look at the commercial explosion it has spawned, with tournaments containing $2+ million in prizes and everyone wanting to make MOBAs. I think in the past 20 years, we actually have not made as many breakthroughs in game mechanics (of course, this was easier in the early days). Games are still fairly similar to those of the 90s, only technically more compl…
I think we are headed for the dark ages of PC gaming. Before, the top AAA studios made games with mods in mind. This allowed massive genres like Dota and Counter-Strike to come into existence. Nowadays AAA studios see modders as leeches and try to cut them out of the game so they can sell DLC and skins to whales. You can see this happening everywhere. - No modding in Blizzard's new games. - No modding in Dota2. - CS:…
What about Starcraft Arcade, which makes use of Blizzard-provided tools to heavily mod the game?
http://us.battle.net/arcade/en/
> No modding in Dota2.
Valve announced workshop tools that would allow users "to create, play, and share custom maps and game modes for Dota 2."
http://steamcommunity.com/workshop/discussions/-1/3522031560...
Re: The Rise and Fall of the Lone Game Developer
#84Earlier quoted context omitted.
I think we are headed for the dark ages of PC gaming. Before, the top AAA studios made games with mods in mind. This allowed massive genres like Dota and Counter-Strike to come into existence. Nowadays AAA studios see modders as leeches and try to cut them out of the game so they can sell DLC and skins to whales. You can see this happening everywhere. - No modding in Blizzard's new games. - No modding in Dota2. - CS:…
Actually, just as Warcraft allowed for modding which led to Dota, Starcraft 2 supports modding. So that spirit is still alive in some form at Blizzard.
Re: The Rise and Fall of the Lone Game Developer
#85Earlier quoted context omitted.
Were you on Twitter in the weeks before the game released? They did tons of promotion. It's not billboards on 280, but that's not how advertising is in the App Store world. As far as the game experience, it's far from being in the best of its genre (and I know many game designers who agree on that point). People like it because it's artsy and lends itself nicely to casual play, which is fine. But whatever, that's bes…
> from being in the best of its genre I loved Monument Valley and would be delighted to find more games in that vein. What do you have in mind?
Re: The Rise and Fall of the Lone Game Developer
#86Earlier quoted context omitted.
I feel like we are in a golden age of PC gaming right now. Genres completely abandoned by AAA developers ages ago are seeing a resurgence thanks to crowdsourcing. Space sims have been all but dead since Freelancer in 2003 but now there are several to play and look forward to. Formerly obscure genres like roguelikes are seeing mainstream success thanks to high quality "roguelike-like" games like FTL. Hell, even the im…
> Formerly obscure genres like roguelikes are seeing mainstream success thanks to high quality "roguelike-like" games like FTL. I actually trace this to Diablo II and Torchlight. Yes, they aren't strictly rogue-likes—among other things they're realtime—but they raised excitement for the genre just the same.
Re: The Rise and Fall of the Lone Game Developer
#87Good Article. I'm actively trying to move out of the industry (or into a company that has more opportunity connected with non-games) now after almost 10 years in. I'm fortunate that my skills are way more transferable than the majority of game developers (I build and lead SaaS teams), but it can be a bit of a slog to actually shift gears. Games are a place to be if you're really passionate about it or you feel like t…
I'm glad for my time in the game industry because it sharpened my skills and made the rest of my life a cake walk. But, I wouldn't want to go back due to the exploitation I see in it.
Re: The Rise and Fall of the Lone Game Developer
#88Earlier quoted context omitted.
I think we are headed for the dark ages of PC gaming. Before, the top AAA studios made games with mods in mind. This allowed massive genres like Dota and Counter-Strike to come into existence. Nowadays AAA studios see modders as leeches and try to cut them out of the game so they can sell DLC and skins to whales. You can see this happening everywhere. - No modding in Blizzard's new games. - No modding in Dota2. - CS:…
> No modding in Blizzard's new games. What about Starcraft Arcade, which makes use of Blizzard-provided tools to heavily mod the game? http://us.battle.net/arcade/en/ > No modding in Dota2. Valve announced workshop tools that would allow users "to create, play, and share custom maps and game modes for Dota 2." http://steamcommunity.com/workshop/discussions/-1/3522031560...
Starcraft 2 is not recent anymore. Out of WoW, Diablo 3, Hearthstone, Heroes of the Storm, and Overwatch, it is the only one.
> Valve announced workshop tools that would allow users "to create, play, and share custom maps and game modes for Dota 2."
Announced about half a year ago with no apparent progress? And the game has already been out since 2013 with a hefty 1 year "beta" where anyone that wanted an invite could easily get one?
Re: The Rise and Fall of the Lone Game Developer
#89Earlier quoted context omitted.
:) Yes, pretty much. DotA was created as a small mod, and now look at the commercial explosion it has spawned, with tournaments containing $2+ million in prizes and everyone wanting to make MOBAs. I think in the past 20 years, we actually have not made as many breakthroughs in game mechanics (of course, this was easier in the early days). Games are still fairly similar to those of the 90s, only technically more compl…
I think we are headed for the dark ages of PC gaming. Before, the top AAA studios made games with mods in mind. This allowed massive genres like Dota and Counter-Strike to come into existence. Nowadays AAA studios see modders as leeches and try to cut them out of the game so they can sell DLC and skins to whales. You can see this happening everywhere. - No modding in Blizzard's new games. - No modding in Dota2. - CS:…
Re: The Rise and Fall of the Lone Game Developer
#90Earlier quoted context omitted.
:) Yes, pretty much. DotA was created as a small mod, and now look at the commercial explosion it has spawned, with tournaments containing $2+ million in prizes and everyone wanting to make MOBAs. I think in the past 20 years, we actually have not made as many breakthroughs in game mechanics (of course, this was easier in the early days). Games are still fairly similar to those of the 90s, only technically more compl…
I think we are headed for the dark ages of PC gaming. Before, the top AAA studios made games with mods in mind. This allowed massive genres like Dota and Counter-Strike to come into existence. Nowadays AAA studios see modders as leeches and try to cut them out of the game so they can sell DLC and skins to whales. You can see this happening everywhere. - No modding in Blizzard's new games. - No modding in Dota2. - CS:…
One of the more 'interesting' gaming communities is the PAYDAY 2 community. It's a fiercely competitive multiplayer game with lots of levelling up (why does EVERY game want to be an RPG these days.... I digress) yet all the play has been sucked out of the competitive part. There's this massive conflation between 'modding' and 'griefing' where the attitude to people experimenting with the game is openly hostile.
Now admittedly yes, in a multiplayer competitive game it sucks when a cheater enters your game server and griefs your game. Yet I couldn't imagine the kind of open hostility existing in the Doom or Duke Nukem 3D communities of old, where modding was encouraged and celebrated as experimentation and where the games weren't taken so damn seriously.