Earlier quoted context omitted.
> And nobody (read: very, very small percentage) is willing to type the credit car number on some unknown site to pay for some utility. So shareware died, and shareware authors went to the dark side. HAHAHA. Oh, jeez... /wipes a tear. You clearly have no idea how the shareware model actually works. Shareware is very very far from being dead. Yes, some of the devs take the lazy path of bundling crap, but it is an abso…
Serious question, is there shareware which is not dead today? Where are the shareware success stories? Where is PC-Write, PKZip or Commander Keen of 2015? I'd even settle for WinRAR of today.
Shareware was genius in encouraging users to copy programs around to each other in the primitive days of computer connectivity. But that's just no longer needed with distribution on the Internet.
The trial to paid purchase model is alive and well everywhere. Freemium games, time limited trialware, in-app purchases. It's not even noticeable as a success story any more, since so much of the entire software industry works that way. The Commander Keen of 2015 is League of Legends.