Earlier quoted context omitted.
Indeed. I only learned recently just how rampant – not even half of the copies of a "App Store best of the year" game were bought. ( https://twitter.com/ustwogames/status/552136427904184320 ) I wouldn't even have imagined so many people would even jailbreak their phones anymore.
Those numbers are somewhat sketchy if I recall right. Apple doesn't allow app authors to have access to an unchanging ID of a device, so if they're doing something like (number of changeable UIDs that touched our server) - (app store sales) = copies we should have been paid for ..then there's a huge problem with their methodology. It would fail on the basic use case of one user with one app store account installing t…
http://recode.net/2015/01/06/mobile-game-piracy-isnt-all-bad...
Five percent are paid downloads, so the ratio is 9.5 to 1, but a portion of those are people who have both a phone and a tablet, people who have more than one Android device with them. So a small portion of that 95 percent is going to be taken up by those installs.