WebGL Water Simulator
41–50 of 76 posts
Re: WebGL Water Simulator
#42Doing this in a browser is a neat trick, but the actual state-of-the-art in realtime GPU fluids is slightly more impressive. nVidias FleX middleware is a good example: https://www.youtube.com/watch?v=1o0Nuq71gI4
I love videos like this, do you know of any more good ones? I could watch this stuff all day.
Re: WebGL Water Simulator
#43Doing this in a browser is a neat trick, but the actual state-of-the-art in realtime GPU fluids is slightly more impressive. nVidias FleX middleware is a good example: https://www.youtube.com/watch?v=1o0Nuq71gI4
I love videos like this, do you know of any more good ones? I could watch this stuff all day.
Re: WebGL Water Simulator
#44Re: WebGL Water Simulator
#45> This demo requires a decent graphics card and up-to-date drivers. If you can't run the demo, you can still see it on YouTube. Works great on my iPad mini 2. Pretty incredible.
Error: Rendering to floating-point textures is required but not supported.
And on my Ubuntu 14.10 laptop with X1400 I get: Uncaught Error: link error: error: Too many vertex shader texture samplersRe: WebGL Water Simulator
#46On Android Firefox: Error: Rendering to floating-point textures is required but not supported.
Android Firefox and Chrome both implement the floating-point textures extension, but your devices GPU also has to natively support it. If you're interested, you can check what your device supports with a tool like this: https://play.google.com/store/apps/details?id=com.darkrockst... Not all of the GLES extensions will be exposed to WebGL, but most WebGL extensions directly map to a GLES one (GL_OES_texture_float in t…
Re: WebGL Water Simulator
#47Regardless. It's awesome that a browser with WebGL can achieve that kind of speed and behavioral complexity. Is ray tracing the reflections part of OpenGL? Or is that a separate library?
Re: WebGL Water Simulator
#48That's awesome, and holy cow I think this is the first time I've ever seen Chrome on Linux actually render WebGL. Did they finally enable it by default in recent updates?
Re: WebGL Water Simulator
#49Re: WebGL Water Simulator
#50Doing this in a browser is a neat trick, but the actual state-of-the-art in realtime GPU fluids is slightly more impressive. nVidias FleX middleware is a good example: https://www.youtube.com/watch?v=1o0Nuq71gI4