A nice use for this would be to emulate a ripple tank, as used in high school physics labs.
WebGL Water Simulator
11–20 of 76 posts
Re: WebGL Water Simulator
#12 Error: Rendering to floating-point textures is required but not supported.Re: WebGL Water Simulator
#13Surprisingly, this demo works great on my iPad 4.
Re: WebGL Water Simulator
#14On Android Firefox: Error: Rendering to floating-point textures is required but not supported.
Re: WebGL Water Simulator
#15On Android Firefox: Error: Rendering to floating-point textures is required but not supported.
If you're interested, you can check what your device supports with a tool like this: https://play.google.com/store/apps/details?id=com.darkrockst...
Not all of the GLES extensions will be exposed to WebGL, but most WebGL extensions directly map to a GLES one (GL_OES_texture_float in this case).
Re: WebGL Water Simulator
#16Re: WebGL Water Simulator
#17The author of this simulation seems to have forgotten the effects of refraction. Besides that, it's great!
I think I can find an angle where you can't see the skybox.
Re: WebGL Water Simulator
#18Re: WebGL Water Simulator
#19Re: WebGL Water Simulator
#20Works great on my iPad mini 2. Pretty incredible.