Announcing Rust 1.0 Alpha
blog.rust-lang.org
Announcing Rust 1.0 Alpha
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Re: Announcing Rust 1.0 Alpha
#2Re: Announcing Rust 1.0 Alpha
#3Great news! Have been waiting for 1.0 to jump into rust. Anyone knows when the final 1.0 will come?
Re: Announcing Rust 1.0 Alpha
#4Re: Announcing Rust 1.0 Alpha
#5Re: Announcing Rust 1.0 Alpha
#6Great news! Have been waiting for 1.0 to jump into rust. Anyone knows when the final 1.0 will come?
Re: Announcing Rust 1.0 Alpha
#7The TL;DR of the alpha is basically this:
1. The concept of a six-week release cycle begins today, with the first beta coming in March.
2. Breaking changes will basically cease, with the exception of a list of libraries that are still unstable and features that may be tweaked (https://github.com/rust-lang/rust/wiki/Anticipated-breaking-...).
3. Given the aforementioned degree of remaining instability, users should still probably stick to the nightly releases in order to help keep their code up to date and weed out bugs in the compiler.
As ever, it deserves to be reiterated that the 1.0 release does not represent the language being "finished" in any way, only that things will stop breaking. The language will continue evolving rapidly after 1.0, and even the 1.0 release will contain several known (and sometimes rather unfortunate) restrictions that will be backwards-compatibly lifted over time.
Post-1.0, I expect there to be a large community outreach to determine which work to prioritize (for example, I foresee a great clamor for making macros more usable). With developer help I intend to publish a blog post before then detailing exactly which deficiencies Rust 1.0 will contain, and the use cases that they currently either prevent or make awkward.
Re: Announcing Rust 1.0 Alpha
#8Re: Announcing Rust 1.0 Alpha
#9Re: Announcing Rust 1.0 Alpha
#10Great news! Have been waiting for 1.0 to jump into rust. Anyone knows when the final 1.0 will come?