Scroll Slow. Have Fun
131–140 of 148 posts
Re: Scroll Slow. Have Fun
#132Earlier quoted context omitted.
No need to use the console either. Just put bradleyland's suggestion in the address bar prefixed by javascript: javascript:setInterval(function() { window.scrollTo(0, document.body.scrollTop + 1) }, 30);
I'm curious what browser you use. I was under the impression that most of the major browsers had disabled the ability to type javascript: URLs because of self-XSS (which is a fascinating concept on the border between computer exploit and human exploit). On Chrome 39 on CrOS, I can't type that into the URL field, and if I copy/paste it, the "javascript:" portion of the scheme magically disappears, so hitting enter tak…
Re: Scroll Slow. Have Fun
#133Re: Scroll Slow. Have Fun
#134This trick has an interesting artifact. When I came back to HN, I noticed that my mind made my vision appear actively "wavy." In other words, I could see some slight movement of waves on the horizontally drawn elements currently displayed -- the top orange bar that says [Y]Hacker News [...] had the appearance of fluctuating with low frequency waves.
Re: Scroll Slow. Have Fun
#135This somehow manages my monitor to make a high pitched sound. It's an LCD monitor. It's the actual monitor making the sound. Switching to a different window or tab makes the sound top. Taking a screenshot of the tab, and closing the tab but viewing the screenshot, produces the sound.
Re: Scroll Slow. Have Fun
#136Earlier quoted context omitted.
I mocked up a quick JS canvas page that varies the bar width and I do indeed hear the tone changing: http://thume.ca/screentunes I also put some ideas on the Github Readme including using feedback from the microphone to calibrate a width->pitch mapping to play music using your screen.
I can verify that I hear noise from this on my Macbook Air, faintly, and it also creates a buzzing sound on my iPhone 5s!
Re: Scroll Slow. Have Fun
#137Earlier quoted context omitted.
"Some surface-mount capacitors exhibit acoustic noise when operated at frequencies in the audio range." [1] I see that this screen has alternating black and white lines. I count 43 black lines on my monitor. Assuming 60 Hz refresh rate, that is 2580 Hz in terms of the pixels being off or on, which is a perfectly audible frequency. Even with 120 Hz refresh rate, that would be 5160 which is still easily audible. Withou…
I mocked up a quick JS canvas page that varies the bar width and I do indeed hear the tone changing: http://thume.ca/screentunes I also put some ideas on the Github Readme including using feedback from the microphone to calibrate a width->pitch mapping to play music using your screen.
Re: Scroll Slow. Have Fun
#138Earlier quoted context omitted.
I mocked up a quick JS canvas page that varies the bar width and I do indeed hear the tone changing: http://thume.ca/screentunes I also put some ideas on the Github Readme including using feedback from the microphone to calibrate a width->pitch mapping to play music using your screen.
Hey! For me, this produces sound for the whole range of heights/frequencies! It plays a bit more silent for high frequencies, but for the lowest ones, the sound is quite loud (given it's produced by a screen...) and I think, it could easily go for an even lower pitch. I am using a modified SyncMaster 203B (I replaced some of the electrolytic capacitors after the lighting ceased to work, so that may be it...)
Re: Scroll Slow. Have Fun
#139Earlier quoted context omitted.
"Some surface-mount capacitors exhibit acoustic noise when operated at frequencies in the audio range." [1] I see that this screen has alternating black and white lines. I count 43 black lines on my monitor. Assuming 60 Hz refresh rate, that is 2580 Hz in terms of the pixels being off or on, which is a perfectly audible frequency. Even with 120 Hz refresh rate, that would be 5160 which is still easily audible. Withou…
I mocked up a quick JS canvas page that varies the bar width and I do indeed hear the tone changing: http://thume.ca/screentunes I also put some ideas on the Github Readme including using feedback from the microphone to calibrate a width->pitch mapping to play music using your screen.