Brilliant idea. With the Unix file systems, that show about everything of a computer, it should be possible to create a game, where the whole world is generated by that informations :D
Nobody mentioned TRON yet?
Doom as a tool for system administration (1999)
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Re: Doom as a tool for system administration (1999)
#22One of the issues with this user interface was that you were going to kill the Doom process itself, eventually :-)
Re: Doom as a tool for system administration (1999)
#23I think any real world environment in which this would be feasible would be served better by other tools. This is because in order to render a process that needs to be killed a system needs to know that it is a bad process. But if you know how to simply identify bad processes you would just write a script to kill it, which is widely done now. What you are doing at best is converting textual information into visual on…
If the whole thing was more neutral, it would help.
Re: Doom as a tool for system administration (1999)
#24Brilliant idea. With the Unix file systems, that show about everything of a computer, it should be possible to create a game, where the whole world is generated by that informations :D
This is a neat game that portrays that exact concept. It isn't really your system, but the idea is that the in game objects are supposed to visually represent data in a fictional system, and your job is to fix the corrupted bits to progress. http://www.brokendimension.com/
http://www.wired.co.uk/news/archive/2009-09/22/the-computer-...
Re: Doom as a tool for system administration (1999)
#25Re: Doom as a tool for system administration (1999)
#26I don't care about the side effects of this. This is going to replace every part of my workflow that it possibly can ;) edit Okay, guys. I'm not serious. It looks fun, but not practical. It's a joke. You can stop downvoting now. Sigh...
Re: Doom as a tool for system administration (1999)
#27I think any real world environment in which this would be feasible would be served better by other tools. This is because in order to render a process that needs to be killed a system needs to know that it is a bad process. But if you know how to simply identify bad processes you would just write a script to kill it, which is widely done now. What you are doing at best is converting textual information into visual on…