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Doom as a tool for system administration (1999)

cs.unm.edu

11–20 of 64 posts

Re: Doom as a tool for system administration (1999)

#11
post #7

Brilliant idea. With the Unix file systems, that show about everything of a computer, it should be possible to create a game, where the whole world is generated by that informations :D

IIRC there was a graphical file manager on some systems like this, famously featured in Jurassic Park ("This is a UNIX system! I know this!")

Also, not quite the same, but: https://en.wikipedia.org/wiki/Virus:_The_Game

Re: Doom as a tool for system administration (1999)

#12
I've thought about this before in context to Mechanical Turk. The theory is that you could put a game UI on top with a Mechanical Turk project in the background. Its much more fun to play the game interface then to do a monotonous job.

If anyone is interested in this idea let me know. I'm not a game developer but would enjoy working on this MT idea.

Re: Doom as a tool for system administration (1999)

#13

I've thought about this before in context to Mechanical Turk. The theory is that you could put a game UI on top with a Mechanical Turk project in the background. Its much more fun to play the game interface then to do a monotonous job. If anyone is interested in this idea let me know. I'm not a game developer but would enjoy working on this MT idea.

Well there's the folding protein game which along those lines - http://fold.it/portal/

Re: Doom as a tool for system administration (1999)

#16
post #7

Brilliant idea. With the Unix file systems, that show about everything of a computer, it should be possible to create a game, where the whole world is generated by that informations :D

IIRC there was a graphical file manager on some systems like this, famously featured in Jurassic Park ("This is a UNIX system! I know this!") Also, not quite the same, but: https://en.wikipedia.org/wiki/Virus:_The_Game

http://jpos.jurassicpark.sk/

http://www.jurassicsystems.com/

Re: Doom as a tool for system administration (1999)

#17
"In a cyberspace environment, the players are not omnipotent, so performing large actions takes time and effort."

Well... try to glue these operations on a OOT rom and wait for people to reverse bottle adventure your system.

http://www.zeldaspeedruns.com/oot/ba/reverse-bottle-adventur...

Re: Doom as a tool for system administration (1999)

#18

"In a cyberspace environment, the players are not omnipotent, so performing large actions takes time and effort." Well... try to glue these operations on a OOT rom and wait for people to reverse bottle adventure your system. http://www.zeldaspeedruns.com/oot/ba/reverse-bottle-adventur...

Linux systems should boot with "-norba -noww" as kernel arguments ;-)

Re: Doom as a tool for system administration (1999)

#19
post #5

The paper got accepted at CHI 2001, but never would make it today. It's a nice summary of what made CHI so great in the past, and how tedious it has become. (For the paper to make it into CHI 2015, it'd probably need a part where the author surveys 50 people and asks them inane questions such as "on a scale from 1 to 5, how likely are you to use the software for your sysadmin needs", and then measures+plots mean time…

A modern version would make it to alt.chi. People present alt.chi papers (usually very though provoking) at the conference.

Re: Doom as a tool for system administration (1999)

#20
I think any real world environment in which this would be feasible would be served better by other tools. This is because in order to render a process that needs to be killed a system needs to know that it is a bad process. But if you know how to simply identify bad processes you would just write a script to kill it, which is widely done now.

What you are doing at best is converting textual information into visual one, I can't really see a way to do that without drastically increasing complexity of representation.

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