Ah, this brings back memories. Arcade racing games were my favorite as a kid. High poly models and realistic lighting in the living room will never be as exciting as speakers right behind your head, real steering wheel and pedals bolted to something heavy, and your friends talking shit from the multiplayer linked machines. Plus the background chaos sounds of all the other games in the arcade, token machines, people y…
Lou's Pseudo 3d Page
11–20 of 28 posts
Re: Lou's Pseudo 3d Page
#12If you like this article you might be interested in this article about the mode7 on the GBA: http://www.coranac.com/tonc/text/mode7.htm Personally I love this kind of old-school programming article. It reminds me when I was developing homebrew games for the GBA!
Re: Lou's Pseudo 3d Page
#13If you like this article you might be interested in this article about the mode7 on the GBA: http://www.coranac.com/tonc/text/mode7.htm Personally I love this kind of old-school programming article. It reminds me when I was developing homebrew games for the GBA!
GBA programming was used in my school's class that covered (among other things) introductory C. It's really fun and pretty simple for beginners to write for bitmap mode.
Re: Lou's Pseudo 3d Page
#14I remember when I first saw SEGA's Virtua Racer in the arcades back in the early/mid 1990s. It was the first impressive true polygon-based racing game I played:
https://www.youtube.com/watch?v=G3PcHBFsjxg
The other polygon-based racing game that was impressive, but it hard pretty horrible controls and not as beautiful, was Hard Drivin':
https://www.youtube.com/watch?v=g6JC-HCNcio
The cool thing about Hard Drivin' is you could go anywhere and do anything, where as with Virtua Racing you had to follow the track.
Re: Lou's Pseudo 3d Page
#15I used to have a ZX Spectrum clone and still remember liking Chase HQ racing game. This was late '80s, on a 3MHz, 48K machine and they had road barriers and tumbleweeds that you'd bump and they'd bounce off. It was a stupid detail but it really stuck with me as it being a fancy feature.
Here is someone playing it:
Re: Lou's Pseudo 3d Page
#16Re: Lou's Pseudo 3d Page
#17The most interesting thing to me was the bit about dedicated road hardware(!). That just sounds so awesome. I imagine someone inveting that or implementing it. I used to have a ZX Spectrum clone and still remember liking Chase HQ racing game. This was late '80s, on a 3MHz, 48K machine and they had road barriers and tumbleweeds that you'd bump and they'd bounce off. It was a stupid detail but it really stuck with me a…
http://en.wikipedia.org/wiki/Chase_H.Q.#Ports_and_related_re...
I still have this copy of SU laying around somewhere where they reviewed the game:
http://www.worldofspectrum.org/showmag.cgi?mag=SinclairUser/...
Re: Lou's Pseudo 3d Page
#18Awesome! I remember when I first saw SEGA's Virtua Racer in the arcades back in the early/mid 1990s. It was the first impressive true polygon-based racing game I played: https://www.youtube.com/watch?v=G3PcHBFsjxg The other polygon-based racing game that was impressive, but it hard pretty horrible controls and not as beautiful, was Hard Drivin': https://www.youtube.com/watch?v=g6JC-HCNcio The cool thing about Hard Dr…
Surprising.
Re: Lou's Pseudo 3d Page
#19This kind of thing is why I got interested in programming in the first place. Pseudo-3D racing games in particular... as a kid, it was boggling to me how these simple 2D machines could produce a pretty convincing pseudo-3D racetrack! The Atari 2600 could hardly handle drawing the ghosts in Pac-Man; how could it draw a decent "3D" roadway? Bizarrely, I lost interest in that kind of programming once machines got so pow…
Me, too. Once libraries and APIs become commonplace, programming became much more about connecting known working objects together rather than understanding multiple topics in depth.
Just before the internet took off, around 1998 or so, I spent months and months learning what every byte in .jpg, .gif, .mid and .wav files did. That really itched the scratching in my brain. I would love to find a new skill or hobby that affects me like that. Making pictures with ImageMagick just doesn't interest me... I'm actually finding woodworking to be somewhat as engrossing, but the difference is that in woodworking, you constantly see steady progress toward a goal, whereas in computers, a picture or sound would spring to life instantly once you'd cracked the code. You really felt the jump.
Oh well.
Re: Lou's Pseudo 3d Page
#20Awesome! I remember when I first saw SEGA's Virtua Racer in the arcades back in the early/mid 1990s. It was the first impressive true polygon-based racing game I played: https://www.youtube.com/watch?v=G3PcHBFsjxg The other polygon-based racing game that was impressive, but it hard pretty horrible controls and not as beautiful, was Hard Drivin': https://www.youtube.com/watch?v=g6JC-HCNcio The cool thing about Hard Dr…