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The Game AI Programmer's Bookshelf

alumni.media.mit.edu

1–10 of 23 posts

Re: The Game AI Programmer's Bookshelf

#4
If you have personal experience, read, any of the books, I (and I imagine other HNers) appreciate your comments on the books.

Specifically are the "AI Game Programming Wisdom" books, the new revisions of the same thing? or they complement each other?

Re: The Game AI Programmer's Bookshelf

#5
Thanks for sharing - perfect timing as I just had the best gaming weekend for a very long time and to a big part that's due to the fabulous AI in Alien: Isolation (it won the aigamedev community award for best NPC 2014 http://aigamedev.com/open/editorial/2014-awards/?utm_source=... ).

Re: The Game AI Programmer's Bookshelf

#7
post #6

A few days ago I read an article about Overmind (Starcraft: BW AI), and it got me interested in how AI is built, but I can't learn from books. Are there any blogs or such that teach this kind of stuff? http://arstechnica.com/gaming/2011/01/skynet-meets-the-swarm...

Here's a udacity course: https://www.udacity.com/course/cs271

It looks like it's the same material as the original AI class from 2012 (which started the online course hype). I took that course back then, and found it to give a good introduction.

Re: The Game AI Programmer's Bookshelf

#10

If you have personal experience, read, any of the books, I (and I imagine other HNers) appreciate your comments on the books. Specifically are the "AI Game Programming Wisdom" books, the new revisions of the same thing? or they complement each other?

"Artificial Intelligence: A Modern Approach" by Russel&Norvig is one of the most used course books in AI. It covers basics of formal logic, search, making decisions, handling uncertainty etc. All at an introduction level, though, so for someone with many years of programming experience many of these things may be known already. As my adviser says: Once AI discovers something interesting, it becomes labeled something else or become a part of "standard computer science". I can recommended the book for an overview of the field and knowledge of the basic techniques, but not as something to read when game AI is the goal.
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