At the 3D Avatar Store we've trained our neural nets to reconstruct human faces and heads. It is a photogrammetry process deep inside, but 95% of the process described by Andrzej Poznanski is automated. There is a manual step where one approves and/or corrects the identified facial feature outlines while generating an initial 3D reconstruction. Because we use a facial recognition neural net as a starting analysis, the jawline is hard to recover accurately (facial recognition ignores jawlines). So we have a "post reconstruction" series of deformation tools to allow the user to fine tune or exaggerate their reconstructed 3D form.
https://3d-avatar-store.com/A-peek-at-new-Fuse3DAvatars
And the best part of a process like this is all "3D Avatars" created by our process share the same topology: meaning they can be morphed between one another and controlled by the same animation rigs.
I love this "Visual Revolution of..." blog post. People need to know about photogrammetry, and the advances around it.