Earlier quoted context omitted.
That looks amazing. One would expect it to be slower given all of the interesting language features. I've been wanting to learn one of the up and coming languages (Rust, D, Go, etc.). Would Nim be a good choice?
Probably depends on what software you would like to develop and what languages you already know and enjoy.
Nim (formerly Nimrod) 0.10.2 released
141–149 of 149 posts
Re: Nim (formerly Nimrod) 0.10.2 released
#142Earlier quoted context omitted.
Actually it's being hyped that's weird. There are literally dozens of very interesting languages being created and developed right now and I bet you don't know of any of them. The only - and they are very few in comparison - languages which are being hyped since very early in their life cycle are the ones backed by corporations. Both Rust and Go are such languages and that's basically it. "Normal" languages live on a…
Last time I checked Io was slow and it didn't solve any new problems. If I wanted a slow OO language, I would rather keep using ruby/python as I already know them. Haxe has the small niche of flash type games, and I think it is doing fine in that area. But to expect it to be as popular as a general purpose language is not warranted.
Io is not "slow", although the level of dynamism it provides has obvious performance downsides. It's generally "fast enough" and - in my experience - a bit faster than CPython. Slower than JITed Lua though. It does, however, solve the C10k problem with its coroutines, actors and futures, which are implemented transparently for the user and with niceties like automatic deadlock detection (on runtime). It's not exactly anything new, but it was new when Io first appeared (I mean the implementation as a language feature, not the concept which is probably 3x as old as even I am). It has also very nice C FFI and very flexible, easily modifiable syntax and optional lazy evaluation which makes it great for developing DSLs.
That being said I don't "expect" these languages to be popular. For the most part, for most developers out there, it genuinely makes no sense to know them. I'd like them to be more popular, but I'm not stressing over this. I know them and I think I can use them to my advantage where it makes sense and that's enough for me personally.
Re: Nim (formerly Nimrod) 0.10.2 released
#143Earlier quoted context omitted.
Nimrod is a terrible name for a language. In North America it's synonymous with "idiot".
That's thanks to Bugs Bunny. Nimrod is traditionally the name of a mighty hunter so it made sense for Bugs to call Elmer that to show how far from a mighty hunter he was. But nowadays in the English speaking world we're more likely to think of the Bugs Bunny meaning than the biblical meaning. It's always hard naming things in a language that isn't your first.
Re: Nim (formerly Nimrod) 0.10.2 released
#144The release is happening today, so I posted a bit early. Some parts, like the binaries, are not online yet. There are tutorials for newcomers: http://nim-lang.org/tut1.html https://nim-by-example.github.io/ Edit: Fixed tutorial link
First, congratulations on the new version. Been playing since 0.9.2 and I hope to try this latest version too. But, please make a zipped portable version available for Windows. You don't have to include a binary version of Nim (although that would be nice) but do put the required MinGW pieces off a subdirectory under Nim as was done with earlier releases. This allows unzipping to a thumb drive, xcopy installs, and us…
This is a huge point, and a huge downside about Windows, even in recent versions. E.g. some time ago I installed some utility EXE and suddenly my Skype stopped working - in a really weird way - the UI itself changed, IIRC it did not show the login screen, though it did start the app. But could not use it since I had no way to log in. Had to roll back to a previous system save point or some such to undo the damage. The Windows registry (being a single point of failure [1], plus not getting cleaned out or updated completely (i.e. not all the registry keys getting updated) on installs/uninstalls due to buggy (un)installers), and DLL hell [2] are major causes for this.
Re: Nim (formerly Nimrod) 0.10.2 released
#145Why did they change the name?
Nimrod is a terrible name for a language. In North America it's synonymous with "idiot".
And also the name of a biblical king and mighty hunter.
Re: Nim (formerly Nimrod) 0.10.2 released
#146Earlier quoted context omitted.
| Actually it's being hyped that's weird. | The economic realities of software development require disposable human resources.
And this is why most most large software projects fail. Software development is not something 'disposable human resources' can do reliably.
The "economic realities" are /symptomatic/ of the impedance mismatch of an 'industrial scale' demand on the consumer side and an arts and crafts production side.
> most .. projects fail.
It is a minor miracle that they can even be attempted and many even succeed.
Re: Nim (formerly Nimrod) 0.10.2 released
#147Earlier quoted context omitted.
Wow, I just have to reply! Which one of these do you prefer: echo("Hello") echo "Hello" "Hello".echo "Hello".echo() Or something different?
Yeah, it's truly is fascinating. Maybe echo "Hello" Is the way ? :)
Re: Nim (formerly Nimrod) 0.10.2 released
#148As a long time Python programmer who has struggled to cross the gap from dynamic scripting languages to modern statically typed languages Nim is by far the most frictionless language I have tried. Before I found Nim I longed for a language like C# where the generics "just work" and overall the language just feels like it designed at-once rather than piecemeal overtime. Everything just seem really "nice" in C# and I a…
Re: Nim (formerly Nimrod) 0.10.2 released
#149Earlier quoted context omitted.
Last time I checked Io was slow and it didn't solve any new problems. If I wanted a slow OO language, I would rather keep using ruby/python as I already know them. Haxe has the small niche of flash type games, and I think it is doing fine in that area. But to expect it to be as popular as a general purpose language is not warranted.
Haxe is general purpose language. It compiles - among other things - to Neko VM, which is a really nice little VM, good for rapid prototyping and to C++ code which is good for everything. The latter is how Haxe supports iOS IIRC. Io is not "slow", although the level of dynamism it provides has obvious performance downsides. It's generally "fast enough" and - in my experience - a bit faster than CPython. Slower than J…
And last time I checked, Io was slower than CPython and offered nothing more than a little more ideological OO purity. It didn't have any killer feature.