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World of Goo does a Radiohead. Pay whatever you like.

2dboy.com

11–20 of 65 posts

Re: World of Goo does a Radiohead. Pay whatever you like.

#11
post #6

There is a huge difference between giving away a year-old product and giving away a brand new, never-been-sold-before one. Let me explain. Radiohead took a -huge- risk by releasing an album, out the door, right at the start, with a "pay what you want" pricing model. 2dboy is taking -no- risk by releasing World of Goo with a "pay what you want" pricing model. They are already on the tail end of the demand curve at the…

I agree that the title of this is completely wrong. Still this is excellent marketing. Imagine if more companies would give away their older products like this. It would be received very well from the gamers.

*I do NOT mean DRM-infested things like Steam.

Re: World of Goo does a Radiohead. Pay whatever you like.

#12

Great game. Even if you aren't much of a gamer, give this game a try. Anyone who ever enjoyed building anything (everyone here?) should enjoy the puzzles and anyone with even the smallest bit of design taste (most of us?) should enjoy crazy well polished presentation.

I downloaded a copy back then and decided it was not my kind of game pretty soon. Later I found out that I just played as much as the demo would have gotten me. So I recommend trying the demo instead of blindly warezio0ring if you just want to check it out. It should be enough.

Re: World of Goo does a Radiohead. Pay whatever you like.

#13
post #11
post #6

There is a huge difference between giving away a year-old product and giving away a brand new, never-been-sold-before one. Let me explain. Radiohead took a -huge- risk by releasing an album, out the door, right at the start, with a "pay what you want" pricing model. 2dboy is taking -no- risk by releasing World of Goo with a "pay what you want" pricing model. They are already on the tail end of the demand curve at the…

I agree that the title of this is completely wrong. Still this is excellent marketing. Imagine if more companies would give away their older products like this. It would be received very well from the gamers. *I do NOT mean DRM-infested things like Steam.

not Steam but what gog.com is doing is brilliant...

Re: World of Goo does a Radiohead. Pay whatever you like.

#14
post #6

There is a huge difference between giving away a year-old product and giving away a brand new, never-been-sold-before one. Let me explain. Radiohead took a -huge- risk by releasing an album, out the door, right at the start, with a "pay what you want" pricing model. 2dboy is taking -no- risk by releasing World of Goo with a "pay what you want" pricing model. They are already on the tail end of the demand curve at the…

This is true, but it is also what we call "looking a gift horse in the mouth".

Re: World of Goo does a Radiohead. Pay whatever you like.

#15
post #6

There is a huge difference between giving away a year-old product and giving away a brand new, never-been-sold-before one. Let me explain. Radiohead took a -huge- risk by releasing an album, out the door, right at the start, with a "pay what you want" pricing model. 2dboy is taking -no- risk by releasing World of Goo with a "pay what you want" pricing model. They are already on the tail end of the demand curve at the…

This is true, but it is also what we call "looking a gift horse in the mouth".

[deleted]

Re: World of Goo does a Radiohead. Pay whatever you like.

#16
post #11

Earlier quoted context omitted.

I agree that the title of this is completely wrong. Still this is excellent marketing. Imagine if more companies would give away their older products like this. It would be received very well from the gamers. *I do NOT mean DRM-infested things like Steam.

not Steam but what gog.com is doing is brilliant...

Yes! But sadly for US americans only. Plus I do not like to be bound to an account, I want to be more anonymous when I shop online.

Re: World of Goo does a Radiohead. Pay whatever you like.

#17
post #6

There is a huge difference between giving away a year-old product and giving away a brand new, never-been-sold-before one. Let me explain. Radiohead took a -huge- risk by releasing an album, out the door, right at the start, with a "pay what you want" pricing model. 2dboy is taking -no- risk by releasing World of Goo with a "pay what you want" pricing model. They are already on the tail end of the demand curve at the…

100% correct. Multi-market economic discrimination based on self-selection by time of purchase - 95% of those who would have ever paid $20 have already purchased the game, others will now pay less than that. They could have as well just dropped the price to $5, but they would have never got any free PR without this stunt.

Re: World of Goo does a Radiohead. Pay whatever you like.

#18
post #8

I got this with the Steam Indie Pack; it was one of my favorite entries. (If you're looking for games beyond this, let me also recommend Blueberry Garden, Braid, and Everyday Shooter.) I can't support the design trend of simple gameplay with elaborate detail enough. Most game design today strikes me as being ass-backward: Attention is focused on insane playtime and complicated systems, and not on the small details. T…

Hm. I can't go along with the general love-fest over World of Goo.

I bought World of Goo for $20 in large part because of the hullabaloo around it, and completed it in an evening. It was basically a bridge-builder derivative, where it's fun to overcome all the challenges, but once overcome, the desire to improve on them with economizing / scoring is a lot less. I got about 6 hours at most play time out of it.

If I valued the games I've enjoyed for replay value with a similar price / playtime equation, such as Far Cry or Far Cry 2, I'd have to conclude I should value them in excess of $500 apiece. First person shooters, when executed well, completely blow away puzzle games in replay value.

I would rather value WoG at about $2 at most. I'm not sure I'm any better off for having bought it, other than knowing that I don't want to play it again.

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