Porting a Ray Tracer to Rust, Part 1
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Porting a Ray Tracer to Rust, Part 1
1–10 of 41 posts
Re: Porting a Ray Tracer to Rust, Part 1
#2Re: Porting a Ray Tracer to Rust, Part 1
#3What is physically based rendering? What do the terms physically and based mean here?
Re: Porting a Ray Tracer to Rust, Part 1
#4Re: Porting a Ray Tracer to Rust, Part 1
#5Earlier quoted context omitted.
https://www.reddit.com/r/starcitizen/comments/1rl7bq/could_s...
So a more grammatically correct term can be "physics based rendering"?
http://www.amazon.com/Physically-Based-Rendering-Second-Edit...
Re: Porting a Ray Tracer to Rust, Part 1
#6What is physically based rendering? What do the terms physically and based mean here?
Re: Porting a Ray Tracer to Rust, Part 1
#7Re: Porting a Ray Tracer to Rust, Part 1
#8Earlier quoted context omitted.
So a more grammatically correct term can be "physics based rendering"?
You can take it up with these guys. http://www.amazon.com/Physically-Based-Rendering-Second-Edit...
Re: Porting a Ray Tracer to Rust, Part 1
#9What is physically based rendering? What do the terms physically and based mean here?
It basically means you try to model your rendering engine as close to the real world as possible. That in-turn implies that every aspect of your rendering engine is analogous to how light and real world objects really behave.
Re: Porting a Ray Tracer to Rust, Part 1
#10Earlier quoted context omitted.
You can take it up with these guys. http://www.amazon.com/Physically-Based-Rendering-Second-Edit...
Yes, I have seen that. This is why asked what those words meant. The words "physically" and "based" as they are used here do not fit my understanding of the English grammar. I am not a native English speaker. I just want to know why is this sequence of words meaningful?