That's got to be tough on the skin at the tip of the nose, that's not exactly the most rugged spot to be rubbing on something all day long. Related: http://www.mfpa.uk/
Look, no hands
21–30 of 148 posts
Re: Look, no hands
#22The elasticity of the brain is incredibly impressive. Very neat solution. My parents are surgeons, and I know they worry at least a little bit about the safety of their hands. While my hands are definitely very important to my being able to work I know I don't worry as much as they do. That's funny, because for the most part I think about Carpal Tunnel Syndrome as a career-ending condition. I recently suffered some a…
Re: Look, no hands
#23This is not something about her capabilities, but about the limitation of current input devices regarding our hands.
This is the proof that using a touch pad with your nose is not worse that using it with your hand. There is something wrong in this: try using any real-world interface with your hand, how the shapes, the stiffness, the flexibility of any handle, pen, button, spring you interact with give you some kind of information and let you operate with a superior kind of consciousness.
Re: Look, no hands
#24It works better than you'd think. The PS4 trackpad isn't exactly brilliant, but I can move around the mouse and click on what I want to with some accuracy. Of course, the trackpad on the controller is very small and not very accurate, so it's not really practical for artwork or anything. But, with a better, larger trackpad, I can imagine this technique actually working. I might give it a shot at some point.
I am a bit worried about the inevitable neck and nose pain, though. I wish she had gone into a little more detail about how she avoids that. Maybe she just has a neck of steel?
For the curious, these are some other resources I've found about people working around RSI. Most of these are about using Dragon NaturallySpeaking to code by voice, since that's what I'm most interested in, but I think it's still interesting.
There really needs to be a list somewhere for open-source workarounds to disabilities. To the best of my knowledge, there really isn't one.
Natlink + Dragon NaturallySpeaking:
(NatLink, which lets you make custom speech commands for Dragon in Python, is currently being developed at http://qh.antenna.nl/unimacro/index.html, but that site's pretty incomprehensible. The original author's site is at http://www.synapseadaptive.com/joel/welcomeapage.htm. It's pretty out of date, but explains the fundamentals of the system better, I think.)
https://www.youtube.com/watch?v=8SkdfdXWYaI (don't bother looking around, the source code of this was never released)
https://github.com/simianhacker/code-by-voice
https://github.com/tgrosinger/aenea-grammars
Libraries for using Dragon NaturallySpeaking on Linux with VMs:
https://github.com/dictation-toolbox/aenea
https://github.com/russell/damselfly
It seems a post about this kind of thing pops up about every other month or so. I'm thinking of showing off my system here when I polish it up a bit. It's not nearly as complicated as some of these other ones, but I'm beginning to get pretty close to normal typing speed coding by voice.
Re: Look, no hands
#25Only one mention of a doctor, once in the whole page, and he says to give it a rest and she'll be ok. Then she says she spends 50% of the time using her hands normally? No mention of further deterioration, or further attempts to figure out the problem? It seems like it's more important to her to say "look I am clever" than actually solve the problem here.
Re: Look, no hands
#26I sometimes feel pain in my pinky fingers when typing, forcing me to adapt to using only my other fingers.
Re: Look, no hands
#27Sincerely... all I can think about is not that she found a good solution to her problem, but the fact that she "achieved the same level of accuracy" (and I suppose speed). This is not something about her capabilities, but about the limitation of current input devices regarding our hands. This is the proof that using a touch pad with your nose is not worse that using it with your hand. There is something wrong in this…
Personally, I think we stumbled onto a design that works well after years of trials. When you look at children using tablets, for example, you quickly realize that they don't have the same dexterity as adults, yet they are able to use the device with almost the same capability as adults. With tablets in particular, I don't think this was an accident...
We could make input devices/interaction paradigms that are highly specific to one domain usable by only certain people because of learning curves or physical limitations, or input devices that can be used by anyone with sacrifice in speed and productivity.
Re: Look, no hands
#28Re: Look, no hands
#29This was a hardware and software project and I was doing it all. This meant lots of precise motion at times. Running Solidworks or Altium Designer often meant very accurate tiny movement while pressing down on a button. Horrible stuff for your wrist.
I had been exposed to just how bad this could get. I was friends with several people who did visual effects for motion pictures. Same kind of work. They ran 3D workstations for a dozen or more hours per day, every day. One fellow had to have surgery on both wrists due to the damage he caused. His was always in pain after that.
I decided I had to deal with the situation. I didn't want to end-up like that.
First decision was that mice and touch pads where horrible input devices. I tested everything and concluded that low friction thumb-operated trackballs were the best.
Beyond that, the relative angle of the hand to the forearm seemed to have a HUGE effect on causing inflammation, pain and injury. The flatter and more relaxed,the better. In fact, the most relaxed position had my hands drooping over the keyboard and trackball with virtually no tension on the upper tendons. This meant my standard desk had to go.
What I needed was a desk with a cavity into which my hands would droop and meet the keyboard or trackball. My forearms had to be fully supported in order to remove pressure from shoulders and posture.
I welded together a few iterations of the idea and ended-up with a desk that was just fantastic. I could work on this thing for 16 to 18 hours a day and have no wrist burn whatsoever. Of course, I also implemented regimented breaks and exercises, but the desk, as well as switching to a trackball, made the most difference.
I can't help but think this girl did herself huge damage by using the touch-pad for long hours. I particularly dislike touch-pads on laptops (of any make and model) the are in the wrong place and add tension to your tendons precisely where you don't want it.
As for Michelle, wow, what an amazing person she must be.
Re: Look, no hands
#30Just kidding. Glad to see such resourcefulness.