http://www.antigrain.com/
The end result is a toolkit which is at a lower level than Quartz 2D et al, but could easily be used to build such an API. It can also be adapted for embedded, or high precision uses.Ask HN: What source code is worth studying?
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Re: Ask HN: What source code is worth studying?
#32Any recommendations for php? I wrote a php/mysql web application for SaaS customers. I am looking at ways to improve performance/cache/error handling or simply write a better code.
Re: Ask HN: What source code is worth studying?
#33Re: Ask HN: What source code is worth studying?
#34Re: Ask HN: What source code is worth studying?
#35Any recommendations for php? I wrote a php/mysql web application for SaaS customers. I am looking at ways to improve performance/cache/error handling or simply write a better code.
Re: Ask HN: What source code is worth studying?
#36Earlier quoted context omitted.
I agree with this, and along the same thought, OpenBSD (or any BSDs really, but OpenBSD tends to favor simpler implementations) source is very clear and concise.
Minix, not being as 'real world' as the BSD's or Linux, is even more readable, if you're just interested in a quick glance at how an OS works.
Is Minix 3 still readable, or do you recommend Minix 2?
Re: Ask HN: What source code is worth studying?
#37Re: Ask HN: What source code is worth studying?
#38Any recommendations for php? I wrote a php/mysql web application for SaaS customers. I am looking at ways to improve performance/cache/error handling or simply write a better code.
Re: Ask HN: What source code is worth studying?
#39From a graphics and game engine perspective, it was very informative to go through pieces of of the source - I was mainly interested in the client/server and collision detection areas of the code.