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10 finger multi-touch UI designed to replace the mouse

10gui.com

11–20 of 106 posts

Re: 10 finger multi-touch UI designed to replace the mouse

#11
They've certainly put lots of thought into the design of this device/software. But the whole time I kept thinking: "what about the keyboard?" (Eventually, at the end, they showed the device in a traditional trackpad position below a keyboard.)

I wish they had considered a way to make the keyboard a part of the device. Perhaps an on-screen keyboard, some haptics? The challenge with that part of the input device is that to touch type, you need that spacial reference a keyboard gives you.

Re: 10 finger multi-touch UI designed to replace the mouse

#12

That's cool as far as it goes. But what about the keyboard? The mouse is just one aspect of the computer interaction. I can't remove my keyboard from my desk just to make room for this mouse replacement. The keyboard seems a big barrier (literally!) for getting this device on the desktop.

The end of the presentation had an image of a possible solution - basically having the touch pad exist right below the keyboard, just like it is on any laptop built today. Definitely makes the keyboard/touchpad area quite a bit larger though.

Re: 10 finger multi-touch UI designed to replace the mouse

#13
post #12

That's cool as far as it goes. But what about the keyboard? The mouse is just one aspect of the computer interaction. I can't remove my keyboard from my desk just to make room for this mouse replacement. The keyboard seems a big barrier (literally!) for getting this device on the desktop.

The end of the presentation had an image of a possible solution - basically having the touch pad exist right below the keyboard, just like it is on any laptop built today. Definitely makes the keyboard/touchpad area quite a bit larger though.

If you imagine the touch pad being wide but not much taller than the one on a laptop, it starts to seem more practical.

Re: 10 finger multi-touch UI designed to replace the mouse

#14

That's cool as far as it goes. But what about the keyboard? The mouse is just one aspect of the computer interaction. I can't remove my keyboard from my desk just to make room for this mouse replacement. The keyboard seems a big barrier (literally!) for getting this device on the desktop.

At the end of the video you can see the multitouch device integrated with a keyboard. :)

Re: 10 finger multi-touch UI designed to replace the mouse

#15
While we're rethinking the human interface, could we please stop staggering typing keys and put frequently used keys like carriage return and backspace under strong fingers? [1]

I was disappointed to see at the end of the 10gui video a concept keyboard with staggered keys and with backspace way over in the corner. If we can't move keyboards past the constraints imposed by mechanical typewriters, what hope do we have at changing the mouse paradigm?

[1] Typematrix is the only keyboard maker I know of that currently does this while still building a relatively standard keyboard (and something that could be integrated into a laptop).

Re: 10 finger multi-touch UI designed to replace the mouse

#16
There's a similar device I read about with a hardware prototype that actually works. It doesn't have the software support of 10gui but it's basically a resistive touchscreen mapped to keypress macros (copy/paste, app switching, etc).

Here's some pictures:

http://www.flickr.com/photos/pauric/sets/72157616093748066/w...

Re: 10 finger multi-touch UI designed to replace the mouse

#17

That's cool as far as it goes. But what about the keyboard? The mouse is just one aspect of the computer interaction. I can't remove my keyboard from my desk just to make room for this mouse replacement. The keyboard seems a big barrier (literally!) for getting this device on the desktop.

Indeed, double Indeed, what about the keyboard?

Funny how much of the video seems act as if the mouse was the ONLY way that users actually input information into computers in the last twenty years. But even the newest user is going to be using the keyboard and the more experienced a user gets, the more they use the keyboard. And even more, as computers become a normal part of human society, interfaces pandering to novices will become less important, not more important. The question will change, is changing now, from "how do I use this thing?" to "How can I be more productive with this thing"?

Conside that MOST of the data that users input is going to be text, which a form of discreet digital data. A mouse or manipulative multitouch interface, no matter how well designed, is useless for this because it inherently produces analog input which is then translated to a digit action - dragging a file to the trash versus just pressing the delete key.

Photo editing or moving windows are exceptional cases but UI designers are constantly developing clever ways to do them specifically because they allow all sorts of kinesthetic analogs. Yet none of this solves the problem that this isn't the interface a user wants to do most their tasks.

Re: 10 finger multi-touch UI designed to replace the mouse

#18
Talk about multi-touch reminds me of a friend's perennial complaint, "The future of interfaces seems designed to screw me over."

He has a congenital deformity of the arms, but he can type (and is one of those clacky-IBM keyboard fetishists). With his feet, he can use mice and controllers. But multi-touch systems are beyond his ability - while he can pivot and shift to type remarkably quickly, he can't get more than one hand on something at the same time. Worse, each hand is effectively only one digit for him.

And then, there are the folks who don't even have his degree of dexterity.

I can't help thinking that it might be a good thing for general interface designers to consider the implications of disabilities for users of these designs, instead of shrugging that off onto providers of interfaces specifically for the disabled.

Re: 10 finger multi-touch UI designed to replace the mouse

#19
I'd like to see it with the pad acting as the keyboard, too. though, that's more software implementation, while the video is talking hardware interface.

Although, the problem with that kind of implementation is that it doesn't have the tactile feel of a keyboard. however, iPhone users seem to have acclimated after first bitching about it.

Re: 10 finger multi-touch UI designed to replace the mouse

#20

I'd like to see it with the pad acting as the keyboard, too. though, that's more software implementation, while the video is talking hardware interface. Although, the problem with that kind of implementation is that it doesn't have the tactile feel of a keyboard. however, iPhone users seem to have acclimated after first bitching about it.

I personally think that a real physical keyboard will always be preferred. 10Gui is doing the right thing by putting the keyboard above the multi-touch pad.
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