Yes, way too imperative. "map" and "reduce" are imperative; they order something done. With true declarative forms, you can treat them as data and do something other than execute them. It's hard to do much with an imperative form other than execute it. A scene graph or a game level file is a declarative form; you can view it from different angles and positions. The programs that plan actions for NPCs look at a game l…
But the difference between imperative programming and declarative programming is not drawn by "ordering something done" (even if the article didn't define things precisely enough to prevent confusion on this point). It's basically a level-of-abstraction/level-of-detail thing. Saying "double each number in this list" is significantly different than saying "follow this step-by-step algorithm to double each number in the list".
The boundaries can get fuzzy; arguments can be made about where to draw the lines. But your approach lumps everything on one side of the line, and therefore becomes incapable of saying anything very useful.