Earlier quoted context omitted.
> I'd probably make the bet that there exist certain 24-bit sound files that certain listeners can discern from the same sound file that has been downsampled to 16-bit. I would take you up on that bet. This has been tried before, and no difference was found, even when dithering wasn't used! The noise floor on 16 bit audio is around -96dB. There are very few HiFi systems that can manage that. Even in the highly unlike…
I probably should have written 16/44.1 vs 24/192, since I was thinking mostly of the waveform 'beat' interactions as shown in the linked video. Do you feel those are also indistinguishable? I can't afford an actual bet on it, but I'm interested enough to explore a bit and see what I can find.
2) It is possible to exploit nonlinearities in air to make audible sounds from ultrasound, but IIRC levels above 100 dBSPL are required. I think Disneyworld has an attraction that uses this.
3) It is highly likely that an arbitrary sound sample will sound different on playback if you add e.g. an 80kHz tone, as harmonic distortion of amplifiers and speakers tends to increase with frequency. This is generally considered a bad thing though, as it is a difference that would not be heard by a live listener.
[edit] Wikipedia link for #2: http://en.wikipedia.org/wiki/Sound_from_ultrasound
To understand how this works, consider that the speed of sound in air varies with air pressure. Furthermore sound is a pressure wave. Hand-wavingly this means that a sufficiently intense sound wave will alter its own propagation speed, which will in turn cause all sorts of interesting effects.
An analogous effect for light is used in many green lasers: some piezoelectric crystals will vary their index-of-refraction when an electric field is applied; a sufficiently powerful laser will generate a strong enough electric field. This can be used to frequency double infrared lasers into visible light.