New optimizations for X86 in upcoming GCC 5.0
software.intel.com
New optimizations for X86 in upcoming GCC 5.0
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Re: New optimizations for X86 in upcoming GCC 5.0
#2Re: New optimizations for X86 in upcoming GCC 5.0
#3EDIT was looking at this for __builtin_mul_overflow which apparently are in clang already, for testing overflow of arbitrary types.
Re: New optimizations for X86 in upcoming GCC 5.0
#4As this is the number 1 story on HN now: can someone explain what kind of improvements we will see in day to day use from this?
1. Image conversion (RGB structure to some other)
2. N-dimentional coordinates. (Normalize array of XYZ points)
3. Multiplication of vectors by constant matrixRe: New optimizations for X86 in upcoming GCC 5.0
#5As this is the number 1 story on HN now: can someone explain what kind of improvements we will see in day to day use from this?
That are few things that came across my mind.
Re: New optimizations for X86 in upcoming GCC 5.0
#6Re: New optimizations for X86 in upcoming GCC 5.0
#7As this is the number 1 story on HN now: can someone explain what kind of improvements we will see in day to day use from this?
Re: New optimizations for X86 in upcoming GCC 5.0
#8Re: New optimizations for X86 in upcoming GCC 5.0
#9Here is a more general list of gcc 5 changes https://gcc.gnu.org/gcc-5/changes.html EDIT was looking at this for __builtin_mul_overflow which apparently are in clang already, for testing overflow of arbitrary types.
http://llvm.org/releases/3.5.0/tools/clang/docs/LanguageExte...
http://clang.llvm.org/docs/LanguageExtensions.html#checked-a...
Re: New optimizations for X86 in upcoming GCC 5.0
#10As this is the number 1 story on HN now: can someone explain what kind of improvements we will see in day to day use from this?
The article mentions two: unpacking 24 bit values and matrix multiplication, both might be something you'd find in a software video (de)compressor or a computer game