If I remember correctly the lava is the hardest thing to efficiently render, correct? Cool regardless.
Why would it be any more difficult than rendering the water?
1k minecraft
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#26Very nice! The texturing and lighting are what really makes this demo. Unfortunately, it only displays correctly for me in Firefox Developer Edition, not FF 33.0, in which the picture is skewed: http://i.imgur.com/7i74m36.jpg . If you're into tiny cube-based 3D engines also have a look at this demo for the Lobster programming language ( http://strlen.com/lobster ): http://i.imgur.com/ZZWFkXn.jpg . Its entire source c…
Re: 1k minecraft
#27Very nice! The texturing and lighting are what really makes this demo. Unfortunately, it only displays correctly for me in Firefox Developer Edition, not FF 33.0, in which the picture is skewed: http://i.imgur.com/7i74m36.jpg . If you're into tiny cube-based 3D engines also have a look at this demo for the Lobster programming language ( http://strlen.com/lobster ): http://i.imgur.com/ZZWFkXn.jpg . Its entire source c…
"tiny cube-based" -- is that the same as "voxel based"?
At first, the cubes in Minecraft are analogous to tiles (as in the tiled backgrounds or maps of 2D games), but when you use them to build models and things, then they become like large voxels.
Re: 1k minecraft
#28Re: 1k minecraft
#29This one in Lobster, roughly the same amount of code, no textures, but is interactive (you can actually mine & build): http://i.imgur.com/ZZWFkXn.jpg