Can't wait to see wives and husbands coming back home to their kids after work and instead of twitting whatsapping and facebooking at the table during family dinner, the whole merry family puts on these headsets and dissolve into VR, eating soylent green ( http://en.wikipedia.org/wiki/Soylent_Green ), rendered as roasted chicken in full 3D splendor. So what if the weather is insane outside, no big deal if we have to…
Pinc: Oculus Rift for the iPhone
21–30 of 38 posts
Re: Pinc: Oculus Rift for the iPhone
#22Single phone vendor tech is a bit 2012-style. Time to catch up.
Re: Pinc: Oculus Rift for the iPhone
#23Re: Pinc: Oculus Rift for the iPhone
#24Single phone vendor tech is a bit 2012-style. Time to catch up.
Re: Pinc: Oculus Rift for the iPhone
#25Can't wait to see wives and husbands coming back home to their kids after work and instead of twitting whatsapping and facebooking at the table during family dinner, the whole merry family puts on these headsets and dissolve into VR, eating soylent green ( http://en.wikipedia.org/wiki/Soylent_Green ), rendered as roasted chicken in full 3D splendor. So what if the weather is insane outside, no big deal if we have to…
Fuck reality, we're going Virtual
Re: Pinc: Oculus Rift for the iPhone
#26Can't wait to see wives and husbands coming back home to their kids after work and instead of twitting whatsapping and facebooking at the table during family dinner, the whole merry family puts on these headsets and dissolve into VR, eating soylent green ( http://en.wikipedia.org/wiki/Soylent_Green ), rendered as roasted chicken in full 3D splendor. So what if the weather is insane outside, no big deal if we have to…
I know you're being sarcastic but without a jot of sarcasm... Fuck reality, we're going Virtual
Re: Pinc: Oculus Rift for the iPhone
#27Re: Pinc: Oculus Rift for the iPhone
#28I don't get the online shopping thing. What does VR contribute here? I'm sure if VR really gets going, retail will be a part of it but going there at the demo stage seems really weird. BTW, what are the basic applications of VR headsets. IE, a smartphone's basic jobs are text based communication (SMS, whatsapp, twitter, email etc), calls, camera, web browser, media players, games… There are an unlimited number of the…
There are already a few teams working on prototypes that make use of one or more Kinect depth cameras to "record" a room in 3D so you can put yourself back in these recorded 3d scenes later on. Others have been experimenting with encoding and compressing this data for transmission over networks and decoding at the other end to provide a sort of real-time 3d telepresence.
Obviously it's limited by using Kinect depth cameras, current consumer computers, and standard broadband networks but the way I see it, my first Treo smartphone was limited by the SoC and touchscreen tech of the time as well as the wireless data networks of the time. Still, it eventually evolved into the iPhones and Nexuses of today.
I think that at some point, the head-mounted hardware will become more ergonomic and more functional at costs that allow them to be sold to average users. Likewise, the hardware and software to capture and encode 3d video models of a room or "scene" will become more commonplace. Right now it's games and demos...parlor tricks like the first motion picture reels that eventually led to IMAX movies.