Bit of feedback: * try not to use too many fonts on the landing page * try to capture audience by utilizing Shneiderman's "Eight Golden Rules of Interface Design"
tips fedora
31–40 of 44 posts
Bit of feedback: * try not to use too many fonts on the landing page * try to capture audience by utilizing Shneiderman's "Eight Golden Rules of Interface Design"
tips fedora
Is the revenue plan based on a monthly subscription model? If not, then I don't know why you'd want to think in terms of "X USD per month"[1]. That being said, kudos, the app looks really fun. It seems to me that you should charge the one-time d/l fee ($0.99 USD) 1. "After 10 months of work, we have 100 days to get our unreleased app to 15K USD per month." [ http://launchdiary.postagon.com/ ]
Our quote from the blog is more of a fact than a reference to our business model. Cause if we don't make 15K in per month in average by mid-February, we're out of business.
Nice. I'm going to put this in front of our resident toddler tonight. Bit of feedback: * I would have been willing to put down a couple of bucks up front just to try it out, even without the extras available in-app. * How about "toddler resistant" mode that disables the sharing, feedback, social buttons? Kids tend to touch and drag all over the place, often seemingly at random. The less they end up in a strange place…
I have two suggestions: one is a tool/mode that lets you remove a bunch of stuff quickly, and the other is a simple undo mechanism. Since there isn't much instruction, you need to explore by touching, and e.g. when you're testing to see if a three finger gesture does something, you tend to create a lot of unwanted notes and potentially accidentally remove stuff that you overwrite.
Reading their launch diary is very interesting. Most notably they write down how many downloads, and how much revenue they have had and how much is in their bank. Having never done a startup by myself before and often wondering what it's like financially this is a very interesting reading. I will be checking back a day or two from now (their launch) to see what their numbers our. Also fantastic looking app, if I had…
Really want to try this, when is the iPhone version coming? :)
Nice. I'm going to put this in front of our resident toddler tonight. Bit of feedback: * I would have been willing to put down a couple of bucks up front just to try it out, even without the extras available in-app. * How about "toddler resistant" mode that disables the sharing, feedback, social buttons? Kids tend to touch and drag all over the place, often seemingly at random. The less they end up in a strange place…
For iPads able to run iOS 6+, you can activate "Guided Access" mode. Apps being run in this mode can have disabled hardware buttons and deactivate certain areas on-screen.
Once the global setting is enabled (Settings > General > Accessibility), triple-clicking the home button activates and deactivates the mode. There is a passcode, distinct from the unlock code, to exit "Guided Access."
I became familiar with this as part of an iPad kiosk project, and when my toddler discovered that iPads exist, it has been very valuable.
Is the revenue plan based on a monthly subscription model? If not, then I don't know why you'd want to think in terms of "X USD per month"[1]. That being said, kudos, the app looks really fun. It seems to me that you should charge the one-time d/l fee ($0.99 USD) 1. "After 10 months of work, we have 100 days to get our unreleased app to 15K USD per month." [ http://launchdiary.postagon.com/ ]
It's not a subscription no. But if our retention mechanism works, and the app is good enough, people who really like it will be able to spend money in it regularly. Our quote from the blog is more of a fact than a reference to our business model. Cause if we don't make 15K in per month in average by mid-February, we're out of business.
Nice. I'm going to put this in front of our resident toddler tonight. Bit of feedback: * I would have been willing to put down a couple of bucks up front just to try it out, even without the extras available in-app. * How about "toddler resistant" mode that disables the sharing, feedback, social buttons? Kids tend to touch and drag all over the place, often seemingly at random. The less they end up in a strange place…
This is great. I laughed out loud when I discovered that notes you throw upward off the screen eventually come back down if you throw them straight up. Definitely getting my toddler to play with this. I have two suggestions: one is a tool/mode that lets you remove a bunch of stuff quickly, and the other is a simple undo mechanism. Since there isn't much instruction, you need to explore by touching, and e.g. when you'…
I run a Technology lab for close to 300 3-5 year olds for Head Start. I also am the consultant on app purchases for our whole agency of over 1000 students in over 50 classrooms. I think you may have made the app I have been searching for. Pre-school students needs apps that let them create and not just "glorified work sheets" or some story told to them. I will let you know in the next few weeks how it works in my cla…
An evidence based blog of useful or not so useful apps would be very interesting to me.