Show HN: WebGL Playground
jessevdk.github.io
Show HN: WebGL Playground
1–10 of 15 posts
Re: Show HN: WebGL Playground
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#4The 'transparent' and 'wireframe' toggles should work the other way round (at least it's contraintuitive to me -- it shows 'off' when it's on). And one combination doesn't work (transparent + no wireframes falls back to non-transparent + no wireframes).
Re: Show HN: WebGL Playground
#5- DX11 ANGLE: no specular in Blinn-Phong, nothing shows in Variance and Exponential Shadow Mapping, nothing shows in HDR
- DX9 ANGLE: nothing shows in Variance and Exponential Shadow Mapping, nothing shows in HDR
Tested both in current stable Chrome and stable Firefox, GPU is Nvidia Quadro 2000M, Windows 7.
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Chrome throws these errors in console:
VSM/ESM
Filter Horizontal(program): linking: Failed to create D3D shaders.
Filter Vertical(program): linking: Failed to create D3D shaders.
HDR
HDR(program): linking: Failed to create D3D shaders.
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Firefox is more verbose, relevant parts:
VSM/ESM
(14,9-30): error X3000: unrecognized identifier 'webgl_ae64c5282b720ffe'
HDR
(40,33-55): error X3090: ps_3_0 does not allow textures or samplers to be members of compound types
Re: Show HN: WebGL Playground
#6I wonder how much of this was inspired by https://www.shadertoy.com/
Re: Show HN: WebGL Playground
#7site.min.js:4586 HDR(program): linking: Failed to create D3D shaders.
site.min.js:4586 Filter Horizontal(program): linking: Failed to create D3D shaders.
site.min.js:4586 Filter Vertical(program): linking: Failed to create D3D shaders.