RTX2010 – Radiation-hardened stack machine microprocessor
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RTX2010 – Radiation-hardened stack machine microprocessor
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Re: RTX2010 – Radiation-hardened stack machine microprocessor
#2http://www.intersil.com/en/products/space-and-harsh-environm...
Re: RTX2010 – Radiation-hardened stack machine microprocessor
#3Re: RTX2010 – Radiation-hardened stack machine microprocessor
#4Re: RTX2010 – Radiation-hardened stack machine microprocessor
#5Still, it's telling of the industry's regard for Forth that the manufacturer itself manages to misspell the language as "Fourth" in the chip's official product page.
Re: RTX2010 – Radiation-hardened stack machine microprocessor
#6I wonder how hard it is to create a radiation hardened CPU. Is the premise that radiation can flip bits in the on-die cache and registers? would simply making those redundant be a solution? Or could a single flash of radiation invalidate all memory on the device?
Redundancy's definitely one solution, which is one reason why spacecraft tend to have multiple processors and/or processors with redundant logic pipelines. They also tend to use different substrates that are harder for cosmic rays to effect, different, more expensive, casings that offer more shielding, and also larger, older, more vetted processes. For example, this chip is uses a 1 micron process, which is a lot bigger than the process used in current cpus, which means that there's a lot more mass in the transistors to soak the effects of radiation, making it harder to cause damage.
Re: RTX2010 – Radiation-hardened stack machine microprocessor
#7Re: RTX2010 – Radiation-hardened stack machine microprocessor
#8I wonder how hard it is to create a radiation hardened CPU. Is the premise that radiation can flip bits in the on-die cache and registers? would simply making those redundant be a solution? Or could a single flash of radiation invalidate all memory on the device?
There's all sorts of problems you have to deal with. Memory flipping is one of the most visible, but that radiation also will damage the lattice of the processor, making some transistors harder to flip on, and some much easier to flip on, leading to transient glitches, etc. Redundancy's definitely one solution, which is one reason why spacecraft tend to have multiple processors and/or processors with redundant logic…
Re: RTX2010 – Radiation-hardened stack machine microprocessor
#9I wonder how hard it is to create a radiation hardened CPU. Is the premise that radiation can flip bits in the on-die cache and registers? would simply making those redundant be a solution? Or could a single flash of radiation invalidate all memory on the device?
One issue with only using redundancy to overcome errors from radiation is you'll have a hard time determining which processor has an error - especially when several processors are affected at the same time.