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0h h1 – A little logic game

0hh1.com

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Re: 0h h1 – A little logic game

#91
post #53

(Edit: so this is a pre-existing game concept. Should have read the about page first :) Thanks for showing me this game in a nice little implementation anyway. & my feedback/suggestion still stands.) Outstanding work. This is an excellent, simple and original logic game, well done. Only negative thing I experienced: it can be tough(/not particularly fun) to find similar rows/columns when playing on larger grids. And…

I probably wouldn't do something as blatant as "always pre-mark identical rows for me". But something simpler like a "highlight all rows that currently match this one" button would be nice for probing for identical rows.

Re: 0h h1 – A little logic game

#92
post #10

A few bits of feedback: - There's no list of rules anywhere. If you forget any rule, you need to go through the tutorial again. - Is the tutorial missing a rule? (It has the "no two identical rows" rule, but it seems like you also can't have two identical columns). - The endgame needs work. Right now it's simply highlighting every square that's wrong, rather than just telling which rule was broken. This is absolutely…

Hi, I'm Martin, the author. Thanks for analyzing the game and the recommendations. I was actually working on your solution a already. So it will be coming up shortly. Also, for those who were suggesting to put it on iTunes and the Play Store, it already is. Enjoy playing! - @mrtnkl

Re: 0h h1 – A little logic game

#93
10x10 solved. It seems too easy. It is almost an auto solver, you just have to find two blocks of the same color together, or two blocks with the same color with an empty block in-between.

Great for a young person, but I would like to see a version with more rules and constraints to follow.

The UI and the UI feedback is outstanding though.

Re: 0h h1 – A little logic game

#95

This is Unruly from Simon Tatham's puzzle collection: http://www.chiark.greenend.org.uk/~sgtatham/puzzles/ I install this on literally every device I own. Windows machines, linux machines, android machines. It's a great source of small, procedurally generated puzzles. I often just put on some music and zone out playing Pearl for a while. e: If you're on Ubuntu: sudo apt-get install sgt-puzzles e2: I misremembered, it…

[deleted]

Re: 0h h1 – A little logic game

#97
post #96

Having trouble finding the problem with this solution: http://i.imgur.com/ToduSGR.jpg Anyone see what the issue is? Been staring for 20 minutes . . .

Try flipping the horizontally adjacent blocks

no I mean which of the rules is being broken?

Re: 0h h1 – A little logic game

#98
post #86

Earlier quoted context omitted.

That collection is technically kind of interesting too. The puzzle code itself is written in portable C, using a custom-built common framework and UI abstraction layer that allows it to run on pretty much any platform. http://www.chiark.greenend.org.uk/~sgtatham/puzzles/devel/

Also, each puzzle has its own custom constraint solver to generate fresh puzzles with desirable characteristics. For example, the version of minesweeper in the collection generates puzzles such that the first click never reveals a mine and that there is always a logical path to the solution -- no guessing needed.

I always wonder with these kinds of puzzles how one can come up with an initial settings that (a) yields a unique correct solution and (b) has a logical next step at every step (so doesn't require thinking ahead x steps to arrive at a conflict)

Re: 0h h1 – A little logic game

#99

Having trouble finding the problem with this solution: http://i.imgur.com/ToduSGR.jpg Anyone see what the issue is? Been staring for 20 minutes . . .

Same thing happened to me. Looks like it checks for one hard-coded answer when there could be many for a given puzzle. It should just check that your board satisfies the rules described in the tutorial instead.
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