(Edit: so this is a pre-existing game concept. Should have read the about page first :) Thanks for showing me this game in a nice little implementation anyway. & my feedback/suggestion still stands.) Outstanding work. This is an excellent, simple and original logic game, well done. Only negative thing I experienced: it can be tough(/not particularly fun) to find similar rows/columns when playing on larger grids. And…
0h h1 – A little logic game
91–100 of 165 posts
Re: 0h h1 – A little logic game
#92A few bits of feedback: - There's no list of rules anywhere. If you forget any rule, you need to go through the tutorial again. - Is the tutorial missing a rule? (It has the "no two identical rows" rule, but it seems like you also can't have two identical columns). - The endgame needs work. Right now it's simply highlighting every square that's wrong, rather than just telling which rule was broken. This is absolutely…
Re: 0h h1 – A little logic game
#93Great for a young person, but I would like to see a version with more rules and constraints to follow.
The UI and the UI feedback is outstanding though.
Re: 0h h1 – A little logic game
#94Anyone see what the issue is? Been staring for 20 minutes . . .
Re: 0h h1 – A little logic game
#95This is Unruly from Simon Tatham's puzzle collection: http://www.chiark.greenend.org.uk/~sgtatham/puzzles/ I install this on literally every device I own. Windows machines, linux machines, android machines. It's a great source of small, procedurally generated puzzles. I often just put on some music and zone out playing Pearl for a while. e: If you're on Ubuntu: sudo apt-get install sgt-puzzles e2: I misremembered, it…
Re: 0h h1 – A little logic game
#96Having trouble finding the problem with this solution: http://i.imgur.com/ToduSGR.jpg Anyone see what the issue is? Been staring for 20 minutes . . .
Re: 0h h1 – A little logic game
#97Re: 0h h1 – A little logic game
#98Earlier quoted context omitted.
That collection is technically kind of interesting too. The puzzle code itself is written in portable C, using a custom-built common framework and UI abstraction layer that allows it to run on pretty much any platform. http://www.chiark.greenend.org.uk/~sgtatham/puzzles/devel/
Also, each puzzle has its own custom constraint solver to generate fresh puzzles with desirable characteristics. For example, the version of minesweeper in the collection generates puzzles such that the first click never reveals a mine and that there is always a logical path to the solution -- no guessing needed.
Re: 0h h1 – A little logic game
#99Having trouble finding the problem with this solution: http://i.imgur.com/ToduSGR.jpg Anyone see what the issue is? Been staring for 20 minutes . . .
Re: 0h h1 – A little logic game
#100It would be nice if you could set the color to blue by right-clicking rather than double-clicking.