Screeps – the world's first MMO sandbox strategy game for programmers
71–80 of 83 posts
Re: Screeps – the world's first MMO sandbox strategy game for programmers
#72I hope this allows children to play as well. For example, javascript battle does not, as far as I can tell, because it requires a GitHub account which requires being 13. Please correct me if I am wrong.
Re: Screeps – the world's first MMO sandbox strategy game for programmers
#73would love to know how you sandbox and isolate the user-uploaded JS that runs serverside. how do you manage to do that safely? how protected is it against malicious js?
Re: Screeps – the world's first MMO sandbox strategy game for programmers
#74I love that you are working on this and hope for great success. I have doubts though. I worked on http://www.globulation2.org which also has some higher level of command interaction. "No micro management" is one of its core ideas. While I love it, I guess people just don't get hooked that much to it than to those other games that mainly live from your click rate or your repeated attention. I also worked for 2.5a at T…
The good thing about Screeps is that online users counter means nothing here. You could build a large empire with a complex network of roads, sourcing, mining, manufacturing, border defense which would live on its own, while you would occasionally drop in from time to time just to check the situation and polish your scripts, if needed.
If you do this for profit, you will not run a game that gets the user's attention only once a year no matter how much joy this user draws from knowing that he will get a mail if his tribe needs him.
Re: Screeps – the world's first MMO sandbox strategy game for programmers
#75I miss Ants from ants.aichallenge.org. That was a game.
Re: Screeps – the world's first MMO sandbox strategy game for programmers
#76Related, but with spaceships and written entirely in Postgres: https://schemaverse.com
Re: Screeps – the world's first MMO sandbox strategy game for programmers
#77Some people point out that code sharing might be a problem, but I don't think it is. People have to adapt the code to their own environment and as the creator of this game pointed out [1] AI's will have to be efficient to not exceed resources. That will also limit the possibilities of just pasting some nice scripts.
I hope this game will be as awesome as it looks like and I'm excited to try it out!
Re: Screeps – the world's first MMO sandbox strategy game for programmers
#78Re: Screeps – the world's first MMO sandbox strategy game for programmers
#79I hope this allows children to play as well. For example, javascript battle does not, as far as I can tell, because it requires a GitHub account which requires being 13. Please correct me if I am wrong.
I'm sure you realise that you can lie about your kids' age on the Internet. I could understand if what you're after is a way to block chat or something like that but ticking a box is not a barrier to entry.
Re: Screeps – the world's first MMO sandbox strategy game for programmers
#80The problem with games like this is that players can share code. Decent scripts will be available for everything which takes some of the fun out of the game and makes it less fair to people who do it by themselves.
Well, maybe - people are gonna want to win, right? I don't see how this is much different to any game where players can share strategies and tips.
What fun is a game about coding if you don't actually have to do any coding?