0h h1 – A little logic game
0hh1.com
0h h1 – A little logic game
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Re: 0h h1 – A little logic game
#2Re: 0h h1 – A little logic game
#3Re: 0h h1 – A little logic game
#4Friendly reminder: launch iOS/Android version before someone else does
Re: 0h h1 – A little logic game
#5This is awesome, but tutorial seems slow and boring. Friendly reminder: launch iOS/Android version before someone else does
Re: 0h h1 – A little logic game
#6Re: 0h h1 – A little logic game
#7Bug? http://imgur.com/DmSGy76
Re: 0h h1 – A little logic game
#8Re: 0h h1 – A little logic game
#9This is awesome, but tutorial seems slow and boring. Friendly reminder: launch iOS/Android version before someone else does
EDIT: The history is a little more interesting than that. The janko.at page on Tohu wa Vohu[2] names many pre-existing variants: Eins und Zwei, Binary Puzzles[3], Binoxxo, and others. Binary Puzzles are notable for being paper-and-pencil puzzles, but it's not clear whether these were first paper-and-pencil puzzles or computer puzzles.
[0] http://www.chiark.greenend.org.uk/~sgtatham/puzzles/doc/unru...
[1] https://chris.boyle.name/projects/android-puzzles/
[2] http://www.janko.at/Raetsel/Tohu-Wa-Vohu/index.htm
[3] http://www.puzzle-magazine.com/binary-puzzle-magazine.php
Re: 0h h1 – A little logic game
#10- There's no list of rules anywhere. If you forget any rule, you need to go through the tutorial again.
- Is the tutorial missing a rule? (It has the "no two identical rows" rule, but it seems like you also can't have two identical columns).
- The endgame needs work. Right now it's simply highlighting every square that's wrong, rather than just telling which rule was broken. This is absolutely ridiculous, since at that point the player can simply flip every highlighted square and pass (and score the full points?).
There are two alternatives I can think of:
a) Instead of telling which squares are wrong, find an instances of the rules being broken. So for example highlight two rows that are equal, or a column of 3 identical squares, etc.
b) End the game when the board is full, but dock points for incorrect spaces, rather than force the player to go through the busywork of just toggling all squares that were wrong.