I had a talk with myself at the weekend about making a concerted effort to cut out the snark when I comment on the web.... And I'm about to fall at the first hurdle. Being "on trend" isn't good UI design. But I can see how we got here. Through OS X and iOS, Apple's UI ethos became the gold standard in UI design. It was so well designed that it was easy to imitate and by simply adopting the core elements of Apples UI…
The current trend is rooted in the fact that computer displays approach the visual fidelity of paper prints by now (> 300dpi). Consequently a more print like design language is adopted, which often features a small selection of colours and simple geometric shapes. The large variety in print design demonstrates that this is not an unreasonable restriction. In my eyes the translucency of windows in Yosemite is a much n…
Material UI
111–120 of 166 posts
Re: Material UI
#112Earlier quoted context omitted.
I don't find this post snarky, but from a usability point of view I'd love to hear specifics about where you think these designs fail?
Have you read Pogue's review of the new Android? Here's an excerpt from the review: "Unfortunately, there’s so little ornamentation that there are no cues left to tell you when something is tappable. What’s a button, what’s a label, what’s a heading? You won’t know till you try tapping." Full review: https://www.yahoo.com/tech/android-5-0-lollipop-lighter-simp...
Re: Material UI
#113Earlier quoted context omitted.
I don't find this post snarky, but from a usability point of view I'd love to hear specifics about where you think these designs fail?
> I'd love to hear specifics about where you think these designs fail? I actually like the 'flat' look, but one thing I hate is the drop-down menu in Chrome for Android. Here's what I'm talking about: http://goo.gl/41iRZk When the menu is displayed it takes about half a second to display. Every menu item is...slowly...faded...in...one...after..the...other. Give me Windows 3.1 where you click and the menu displays ins…
Amusing and sad to watch mobile evolution recapitulate desktop design, not skipping over the dumb ideas.
Re: Material UI
#114Earlier quoted context omitted.
I don't find this post snarky, but from a usability point of view I'd love to hear specifics about where you think these designs fail?
> I'd love to hear specifics about where you think these designs fail? I actually like the 'flat' look, but one thing I hate is the drop-down menu in Chrome for Android. Here's what I'm talking about: http://goo.gl/41iRZk When the menu is displayed it takes about half a second to display. Every menu item is...slowly...faded...in...one...after..the...other. Give me Windows 3.1 where you click and the menu displays ins…
Re: Material UI
#115Re: Material UI
#116Earlier quoted context omitted.
The current trend is rooted in the fact that computer displays approach the visual fidelity of paper prints by now (> 300dpi). Consequently a more print like design language is adopted, which often features a small selection of colours and simple geometric shapes. The large variety in print design demonstrates that this is not an unreasonable restriction. In my eyes the translucency of windows in Yosemite is a much n…
Unlike print, computer user interfaces are interactive. When you adopt a print-like design language you remove cues that indicate how to interact with the interface. For examples of how Apple's new UI is less usable than their old UI see: http://uxcritique.tumblr.com
Re: Material UI
#117Re: Material UI
#118I had a talk with myself at the weekend about making a concerted effort to cut out the snark when I comment on the web.... And I'm about to fall at the first hurdle. Being "on trend" isn't good UI design. But I can see how we got here. Through OS X and iOS, Apple's UI ethos became the gold standard in UI design. It was so well designed that it was easy to imitate and by simply adopting the core elements of Apples UI…
I see no snark on display. I also see no arguments or reasons on display to support your position. That is to say: 1) I can see that you don't like Material but _why_ do you not like it? Because it's new is not a reason because it can be both new _and_ adhere to tried and tested design principles, put forward new ideas for consideration, and be aesthetically pleasing 2) Why don't you like iOS's new UI language?
I feel that there's plenty of literature out there that details the faults and flaws in all the new UI languages from different vendors, and unless I write my magnum opus on UI design, I'm only going to be able to offer broad strokes commentary that would be child's play to pick apart on the surface and just drag us all into a meandering argument.
And I feel I factored this into my original comment. For example, I specifically avoided the word 'flat'. There's nothing inherently wrong with something being 'flat', and there are plenty of scenarios where one could quite easily argue in favour of a flat design over a 'lickable' drop-shadowy visual feast. So to mention it in passing wouldn't be worthwhile.
But 'flat' is only one adjective you can use to describe the current UI trend. Many have been referred to in this thread. Animation, depth, ui-as-content and so on. The topic is greater than the sum of it's parts. I also feel that there are also no absolute right or wrongs and I didn't want to kick off one of those sorts of debates stroke arguments. I suppose I'm not scrutinising the implementations but rather questioning the motives.
In addition, my comment was as much about 'how we got here' rather than the problems with 'where we're at', which I believe totally undermines the current state of UI design. For that, I don't think there is much out there to support my view other than the history we've lived through, and we can each interpret that as we see fit. So that part you can take or leave. I offer it as an opinion. I believe the opinion will hold up to scrutiny, but at this moment in time, it's anecdotal.
In summary; I was deliberately vague.
Re: Material UI
#119Any Inbox users here? What do you think of the full desktop web app for Inbox? Personally while I love the mobile material design version, there's just something off about the desktop version.
Re: Material UI
#120Nicely done. Material design looks great on Android. I'm not sure if I'm sold on material design for desktop use. I started building a material design look and feel for a new web app we're building and besides the fact that it lacked all the subtle animations no one really was digging the vibrant colors, flat buttons, and drop shadows. We ditched it for a more conservative theme and so far we've had no complaints. An…